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Anisoptera Games - View topic - Force-Unlock a Mod Faction?
View unanswered posts | View active topics It is currently Mon Sep 28, 2020 2:26 am



Reply to topic  [ 5 posts ] 
Force-Unlock a Mod Faction? 
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Joined: Tue Sep 08, 2015 8:58 am
Posts: 6
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I wanted to play around with making a mod faction. Is there a way to set it to automatically be unlocked?


Sat Sep 12, 2015 12:42 pm
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Joined: Thu Mar 05, 2015 12:10 pm
Posts: 239
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Go to your unlock.lua and add in the id # of the faction you want unlocked.


Sat Sep 12, 2015 1:11 pm
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Joined: Tue Sep 08, 2015 8:58 am
Posts: 6
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Would it be possible to add unlock.lua to the mod folder with that faction unlocked for others who download it?

Also, where is unlock.lua and if I don't have it, what do I need to put in it if I create it?


Sat Sep 12, 2015 1:59 pm
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Joined: Sat Jun 06, 2015 3:04 am
Posts: 457
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If you made a new faction, the id# is probably 20. Via unlock.lua:
http://reassemblyerect.com/2015/06/05/all-factions/

The other way to do it is to change the factions.lua in your mod.
Set playable=2 instead of playable 1.

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Sun Sep 13, 2015 3:49 pm
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Joined: Tue Sep 08, 2015 8:58 am
Posts: 6
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Ah, excellent! That's what I was looking for - thanks. I actually did manage to find my unlocks.lua, though only by having Windows search for it.

The note about setting the playable=2 in factions is awesome though, thanks!!


Sun Sep 13, 2015 5:57 pm
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