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This is my fleet, please give me some feedback 
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Joined: Fri Aug 21, 2015 1:41 pm
Posts: 4
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I am bad at comming up with names/descriptions.

They all use the pulse lasers as point defense, i found that they are alot better at intercepting missiles/drones because its a laser, so it never misses.

Note: The shield covers the entirety of all my ships/station! it just doesnt look like it in the picture, because i just tabbed through them and pressed print screen without waiting for the shield animations.

tell me what you think about them.

Edit: just noticed that the images are HUGE, want to shrink them... but not sure how

Dreadnought: Biggest ship, haven't found a ship that it outright lost to in my games, except those flying/kiting drone boats with 100000 thrusters.
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T2 Battleship: Bigger Battleship
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Battleship: General purpose ship
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Spinning Drone Carrier: Support Ship, Provides Drone Support
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Spinning Hybrid Carrier: Support ship, Provides Missile and Drone Support
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Spinning Missile Carrier: Support ship, Provides Missile Support
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Cruiser: General Purpose ship
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Interceptor: Small, highly maneuverable, fast ship
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Station: Provides missile and drone support. Uses station shield and is extremely tanky because it uses alot of hull.
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Last edited by RedHaro on Wed Aug 26, 2015 2:21 pm, edited 5 times in total.

Wed Aug 26, 2015 2:05 pm
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Joined: Sun Apr 12, 2015 3:13 am
Posts: 283
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Well, not bad.
The only thing to note is that 1 big square is better than 4 small one.
So it would be better to replace the small by big (cause projectile that overkill a block keep moving with the remaining damage and you are less vulnerable to AoE)


Also, you can look here to integrate the plasma cannon more smoothly into to your design:
http://steamcommunity.com/app/329130/gu ... ollTop=250

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Wed Aug 26, 2015 2:18 pm
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Joined: Fri Aug 21, 2015 1:41 pm
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OMG! i ty! i wish i knew this sooner!

The plasma cannons gave me a headache when trying to place them.


Wed Aug 26, 2015 2:40 pm
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Joined: Mon May 18, 2015 10:49 pm
Posts: 40
Location: Poland
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Neat designes, man!

I'd recommend you to remove generators from the centre of ship and place them on somewhere near outer parts of ship though.
Especially in these CARRIER-class ships. Generaor links all their parts. When it blows - it can devastate huge part of your cruiser :)

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Thu Aug 27, 2015 1:23 am
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Joined: Sat Jun 06, 2015 3:04 am
Posts: 457
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The 752P Cruiser (at least I think that's the name) is missing a block in the back quarter. ... :)

I think your designs are good.

On the carrier ships, I'd try to upgrade the thrusters to the larger ones even if it means reconfiguring the hull.
The smaller thrusters are good for quick maneuvering/turning, but the way you're using them on those ships you'd be better served with the larger size. They're more efficient, and more appropriate for the size of that design.

If you want the hex-block guns (mortars and plasmas) enclosed tighter, you can use the small armor blocks on the north, south, east, west sides of the gun.

Hope that helps. :)

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Thu Aug 27, 2015 5:00 am
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Joined: Sun Aug 23, 2015 10:13 am
Posts: 86
Location: California
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Careful with the Drone Launchers, some of the drone weapons seem to have their drone bay locked onto eachother (If you look at the Drone carrier and look at the Drone weaponry, you may notice some of the drone weaponry has their arrows facing eachother, and they're connected). If they're connected like that, drones won't spawn.

Looks rather neat overall, though. I like the Interceptor Design, though be careful since Terran Command Modules generate 4K Thrust on their own. Might wanna align it to the center somehow.

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Thu Sep 03, 2015 7:43 am
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