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[ 4 posts ] |
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Suggestion: armor attribute for different damage type?
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orientwise
Joined: Fri Jul 01, 2016 10:04 pm Posts: 18
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Someone has found that there is an valid attribute "armor" which has never been used in the default blocks...
Since it's already implemented, could you extend it to different damage types? laser, explosion, melee. Either make "armor" attribute valid for all of them, or add "laserArmor/explosionArmor/meleeArmor" ....
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Tue Sep 20, 2016 6:49 am |
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Camo5
Joined: Fri Jan 24, 2014 10:11 pm Posts: 1295 Location: Ames, IA
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If we did that, we would have indestructible ships!
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Tue Sep 20, 2016 7:06 am |
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Lilyan
Joined: Sun Jul 31, 2016 10:22 pm Posts: 72
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Last edited by Lilyan on Tue Sep 20, 2016 8:19 pm, edited 1 time in total.
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Tue Sep 20, 2016 9:33 am |
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orientwise
Joined: Fri Jul 01, 2016 10:04 pm Posts: 18
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Tue Sep 20, 2016 7:55 pm |
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