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hello,im working on a my first mod faction 
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Joined: Wed May 11, 2016 8:50 am
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Wowowo

So many reply, very reassembly forum

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Arkas Union faction
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Wed Sep 07, 2016 9:29 pm
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Last night, I fix the missile series problem.
The acceleration of missile 800~600~250~100
And also fix non-aim rocket/torpedo

really hard to balance everything in this faction
It's like rebuild terran/farmer/red/bee/tinrell/sentinel in 1 box
And I have received message from steam community "don't nerf mega laser"

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Wed Sep 07, 2016 10:04 pm
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It's really hard to tell if a weapon is op or not

For mega laser , you can stack terran railgun or farmer HC3 250P for 2500range and nearly 1000 dps
But for mega laser or focused beam only 2000range 500dps and limited track speed , and 20explode radius(nerfed) is not enough to penetrate even a cruiser

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Wed Sep 07, 2016 10:18 pm
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Maybe the shapes of this weapon makes you believe this is a op block....... or it does perfect in combat , but I won't balance mod for no reason.

But in original faction , buy a bigger plasma turret is always better than stack middle plasma turret. But interesting fact is that bunch of small laser works better than big laser turret

In this mod designed, the mage laser is designed as long range sniper laser ,but also has same effect/P as small laser
So there is equation:
10 standard laser ----1000range 1000dps 150P 360trackspeed
1 mega laser ---- 2000range 500dps 250P shitty trackspeed

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Wed Sep 07, 2016 10:42 pm
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@Gaystar
Could you upload the mod files to the modding forum for non-steam users including me, thank you.
I'd like to try the fixed weapons and I may make some ships for your faction if you allow that.

I know you are good at using faction 4 guns and you win many tournaments with them. Maybe you want to make faction 50 weapons as powerful as f4 guns.

You can keep the big lasers 2000 range/ 250P/ 25 radius. I like them, too. But they are very diffirent from cannons and short range lasers.

For the problem of penetrating enemy cruisers and bigger ships, I think there could be a "Gamma Ray" laser weapon that can penetrate armor. It may has width=0 and 800 dps/ 2000 range/ explode radius 175/ track speed 120 for 400P (same to the heavy cannons). A width=0 exploding laser looks unique, and it can do damage normally. Here is a sample.
Attachment:
File comment: Red mothership with super thrusters,melee armors,2000 range lasers and gamma ray.
1.png
1.png [ 135.32 KiB | Viewed 3980 times ]


Last edited by Lilyan on Thu Sep 08, 2016 7:16 am, edited 1 time in total.



Thu Sep 08, 2016 2:52 am
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really thanks for your advice
i may post this mod here
any update will not change shapes/size of any block , so your ship is safe from earlier version
and here is the schedule , i may update the full size of this faction this week , and also finish region.lua file

update this game 1 time a day to fix bug and balance etc......
i have to change data step by step, to avoid messing up subscriber's ship
so ......here is the WIP version sofar.....


Attachments:
Arkas Union.7z [230.91 KiB]
Downloaded 178 times

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Arkas Union faction
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Thu Sep 08, 2016 6:31 am
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also , im interested in the gamma ray you mentioned before , can you share the mod here???
@Lilyan

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Thu Sep 08, 2016 6:32 am
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@gaystar

Thank you.
My gamma ray is just a simple OP laser weapon for the red faction. Here is its code and its turret speed is 286 degrees/s. You may want to rebalance it for your faction.

{320,
shape=PENTAGON,
name="Gamma Ray",
features=TURRET|LASER,
group=3,
points=400,
durability=2,
density=0.15,
fillColor=0x7a0a28,
fillColor1=0xa36a1b,
lineColor=0xe0fa08,
turretSpeed=5,
laser={power=300,
explosive=ENABLED,
decay=0.3,
explodeRadius=175,
width=0,
damage=800,
color=0xa9ff0000,
range=2000,
linearForce=-100000}

And I see your block 17051 named "root" and using shape=RECT_ROOT but did not have features=ROOT. Do you want it to be a structure root, or just use this name and shape?


Thu Sep 08, 2016 6:54 am
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Oh are we posting weapon scripts now? Here's one I made inspired a bit by something from GATC's 14's Colony mod.

Code:
{
      44,
      group=21,
      features=AUTOFIRE|LASER|TURRET,
      name="(Sabre) Darkmatter Burst Blaster",
      blurb="Compact but very powerful darkmatter pulse beam.",
      shape=PENTAGON,
      fillColor=0xd10a00,
      fillColor1=0xd70a00,
      lineColor=0xff0c00,
      points=120,
      durability=4,
      density=0.33,
      growRate=15,
      laser={
         damage=500,
         power=150,
         range=2000,
         width=8,
         color=0xffff4c00,
         decay=0.1,
         pulsesPerSec=2,
         pulsesPerBurst=3,
         pulseAvailability=0.15,
         burstyness=0.875,
         explosive=FINAL,
         explodeRadius=15,
      },
      turretSpeed=12,
   },

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Thu Sep 08, 2016 9:20 am
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@Lilyan

I build this block for some case build structure
but I miss this features/////thank you

but i have quit the project of structure , it may cause lag

and also
if i build Gamma Ray in my mod
i may set it 3600P

for Obliterator , 2000dmg 3second charge 1800range 40explode radius 2700p
For gamma ray , 2700P * (800/2000)*3*2000/1800 *175/40 =3600P

and didnt count the force effect and the trackspeed advantage

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Thu Sep 08, 2016 9:40 am
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