Anisoptera Games
https://www.anisopteragames.com/forum/

Question about launchers and the like
https://www.anisopteragames.com/forum/viewtopic.php?f=9&t=6594
Page 1 of 1

Author:  Scaryowl [ Sun Feb 05, 2017 12:38 pm ]
Post subject:  Question about launchers and the like

Is it possible to launch a command block out of a ship which spawns a certain blueprint? or really any kind of block, i just need it for a mod im making with the RWDK tool.


Neither factory nor selffactory does anything at all.

Author:  Splinterman [ Tue Feb 07, 2017 2:42 pm ]
Post subject:  Re: Question about launchers and the like

I made Murderballs from RWDK although I heavily modified it manually, and I have a command module launcher that worked like a missile launcher, although I never told the command modules to actually make other things since the command modules already had guns on them.

Author:  sumplkrum [ Sun Feb 26, 2017 5:06 am ]
Post subject:  Re: Question about launchers and the like

It is not.

Conga had a mod that did that: http://steamcommunity.com/sharedfiles/f ... =596733453

However, a game update made the mod not work any more. So that trick appears to be gone.

Author:  tanghao [ Sun Feb 26, 2017 11:16 am ]
Post subject:  Re: Question about launchers and the like

well , as the post above said , the original way "spawn core => ship" is blocked

but you can build plant seed launcher in your mod ,
here is my example :http://steamcommunity.com/sharedfiles/filedetails/?id=752759768

and these days i work on multi core skill , it may work like conga's fighter mod , but more tricky and unstable

Page 1 of 1 All times are UTC - 8 hours [ DST ]
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/