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NTR_V2.0 
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Joined: Thu Mar 27, 2014 2:30 pm
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This is a ground up rebuild of my previous mod the New Terran Republic, and was made using the Reassembly Web Development Kit created by TTFTCUTS of the reassembly forum. I did my best to keep this mod balenced, in the hopes of it being used in tournaments.

Image

This mod includes:
*The NTR Faction/Region
*15 NTR Ships/Stations
*113 NTR Blocks:
+Hull (Size 1-3): Standard Terran hull blocks.
+Auxiliary Hull (Size 1-3): Lightly armored hull blocks with resource capacity.
+Reinforced Hull (Size 1-2): Heavy, durable hull blocks.
+Fuel Cell (Size 1-3): High density energy storage.
+Solar Cell (Size 2): Small low output generator with resource production.
+Nuclear Reactor (Size 1-2): High output generator with minimal capacity.
+Attractor Beam (Size 2): Medium ranged resource collector.
+Hanger (Size 6): Basic factory block.
+HCS-450 (Size 1): High capacity, slow recharge shield.
+FCS-451 (Size 2): Low capacity, rapid recharge shield.
+Maneuvering Jet (Size 1-2): Low force, high torque thruster.
+Ion Drive (Size 1-3): Slow winding thruster.
+Fusion Drive (Size 1-3): High boost thruster.
+AFF-45 (Size 1-2): Auto-firing, explosive cannon.
+AML-1500 (Size 1-2): Auto-firing, charging laser.
+AFM-240 (Size 1): Auto-firing, missile launcher.
++Avenger Missile (Size 1): Slow winding, low yield missile.
+PGS-200 (Size 1): Auto-firing, block launcher.
++Prismatic Gel (Size 1): Durable melee block.
+ASN-56 (Size 1-3): Burst firing, medium ranged cannon.
+KPC-41 (Size 1-3): Slow firing, short ranged shotgun.
+HAC-32 (Size 1-3): High damage, long ranged cannon.
+MDC-600 (Size 1-3): Explosive, charging laser.
+TPA-4000 (Size 1-3): Long ranged, tactical laser.
+HTT-480 (Size 2): Slow firing, torpedo launcher.
++Hell-fire Torpedo (Size 2): Unguided, medium yield torpedo.
-AMB-480 (Size 2): Slow firing, mine layer.
--Anti-Matter Bomb (Size 1): High yield mine.
+ACCM-900 (Size 1): Slow firing, missile launcher.
++Cruise Missile (Size 3): Slow winding, high yield missile.
-MR-0: Explosive, modular cannon.
--MR-1: Range increasing, fire rate suppressing module.
--MR-2: Damage, velocity increasing module.
--MR-3: Damage amplifying, radius increasing module.
--MR-4: Radius amplifying module.

Downloads:
NTR_V2.01
NTR_V2.0

I hope everyone enjoys this mod, and as always leave a comment below so I can see your opinions.

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The New Terran Republic [http://steamcommunity.com/sharedfiles/filedetails/?id=492719578]
The New Terran Republic V2.0 [http://steamcommunity.com/sharedfiles/filedetails/?id=659890051]


Last edited by DarkWingedDaemon on Wed Apr 13, 2016 7:51 pm, edited 2 times in total.



Tue Apr 05, 2016 10:29 am
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I think the next several tournaments should each be from modded factions.

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Tue Apr 05, 2016 12:38 pm
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I would gladly make adjustments to better fit any tournaments.

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The New Terran Republic [http://steamcommunity.com/sharedfiles/filedetails/?id=492719578]
The New Terran Republic V2.0 [http://steamcommunity.com/sharedfiles/filedetails/?id=659890051]


Tue Apr 05, 2016 2:19 pm
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Camo5 wrote:
I think the next several tournaments should each be from modded factions.

Except maybe Black Diamond Crystallites and Laporiens. Holy cats!

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Tue Apr 05, 2016 4:01 pm
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Would be nice to have maybe a tourney where you can pick a faction from among 4 different mods with some initial P-limits for balance (looking at infraspatia and Arsenal Forgery), and from the tournament results we could fine-tune the balance further

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Tue Apr 05, 2016 4:17 pm
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I've been thinking the same thing.

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The New Terran Republic [http://steamcommunity.com/sharedfiles/filedetails/?id=492719578]
The New Terran Republic V2.0 [http://steamcommunity.com/sharedfiles/filedetails/?id=659890051]


Tue Apr 05, 2016 5:58 pm
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With that in mind, for June I was planning on having another special event. I could certainly make it a modded faction event.

If you're interested, I'd like to include NTR (mostly because I like the way their guns are set up. :D). I'll see if I can get in touch with some other modmakers and experiment with the factions to see how they appear to measure up. I'm not great at designing ships, though, so I may need volunteers to break the factions to see just how silly they can be (think "first ship to be a centipede or slicer" and "hyperstacked bee pd cannons").

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Tue Apr 05, 2016 7:54 pm
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Another mod faction that would be fun is Voltaire. Basically flying saucers that require hilarious amounts of tuning to work well because modular guns interacting with two kinds of hull. One kind of bit generates some power but goes boom if you eyeball it funny, the other bit serves as capacitor and armor but is really heavy. It'll be a barrel of laughs!

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Tue Apr 05, 2016 8:19 pm
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@MonsPubis go right ahead, that's why I made it. Just let me know if something needs tuned for the tournament.

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The New Terran Republic [http://steamcommunity.com/sharedfiles/filedetails/?id=492719578]
The New Terran Republic V2.0 [http://steamcommunity.com/sharedfiles/filedetails/?id=659890051]


Tue Apr 05, 2016 8:54 pm
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Update 2.01:

Fixed
*Secondary hull colors are now different for every hull type.
*PGS-200 now replicates 5 blocks per second at 5 energy per block.
*Auxiliary hull now has a cargo to mass ratio of 5 to 1.

Added
+Capital ships now randomly spawn in NTR sectors.
+More Stations randomly spawn in NTR sectors.
+New ship added to fleet!
+PGS-200 now available in campaign.

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The New Terran Republic [http://steamcommunity.com/sharedfiles/filedetails/?id=492719578]
The New Terran Republic V2.0 [http://steamcommunity.com/sharedfiles/filedetails/?id=659890051]


Wed Apr 13, 2016 7:50 pm
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