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Anisoptera Games - View topic - The New Terran Republic
View unanswered posts | View active topics It is currently Wed Jul 08, 2020 7:28 am



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The New Terran Republic 
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Joined: Thu Mar 27, 2014 2:30 pm
Posts: 151
Location: The Core!
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The New Terran Republic is a faction that has a unique construction style, and drones.

This mod includes:
- The New Terran Republic faction
- Heavy Armour
- Auxiliary Hull
- Small High capacity Shields
- Medium Rapidly recharging Shields
- Anti-Fighter Flak Cannon
- Anti-Missile Pulse Laser
- Anti-Fighter Missiles
- Interceptor Drones
- Fighter Drones
- Bomber Drones
- Evasive Cruse missiles
- Prismatic Gel Sprayers
- Hercules Boosters
- A Medium Pulse Laser
- A Charging Heavy Laser
- 2 Charging Railguns
- A Long Ranged Particle Beam
- 2 High-velocity Cannons
- A Long Ranged Artillery Cannon
- A Medium Ranged Assault Cannon
- X Series Modular Railgun: Includes 4 unique cannon boosters

Now that I've added most of the faction's blocks the next few updates will be focused on rebalancing blocks, fixing typos, and turning in bug reports. My ultimate goal is to have this mod balanced for competitive tournaments.




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The New Terran Republic []
The New Terran Republic V2.0 []


Last edited by DarkWingedDaemon on Wed Feb 10, 2016 1:43 pm, edited 5 times in total.



Fri Aug 14, 2015 2:19 pm
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Posts: 151
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I just uploaded a small update that fixes the corruption problem some people have been having (see OP for more details).

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The New Terran Republic []
The New Terran Republic V2.0 []


Fri Aug 21, 2015 7:22 pm
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Another update! This time we have some new weapons, a pair of stations, and a custom structure launcher.

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The New Terran Republic []
The New Terran Republic V2.0 []


Thu Sep 24, 2015 8:56 pm
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Yet, another update! This time I redesigned most of the ships, and added a modular railgun! For the next few updates I will be focusing on rebalancing for tournaments, and fixing typos. That said I need more player feed back so that I know what needs to be fixed! :D

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Thu Jan 07, 2016 12:48 pm
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Joined: Wed Dec 09, 2015 10:19 pm
Posts: 406
Location: Earth
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Beep Boop

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"If the ai can do it player fights would be ruined.
If the player can do it the experience would not be the same.
Just leave the lone developer to his job and everything will turn out okay."





Thu Jan 07, 2016 12:49 pm
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Joined: Thu Feb 05, 2015 6:07 am
Posts: 366
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W00p w00p! Subscribed!

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Thu Jan 07, 2016 2:33 pm
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Posts: 151
Location: The Core!
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Thanks to TTFTCUTS' RWDK, I was able to get a lot done since that last update. Including recoloring all the Weapon, Thruster, and Shield effects, fixing the faction colors, and I implemented the new thruster mechanics. Sadly I didn't any feed back since the last update, and only rebalanced a handful of blocks... :|

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Wed Feb 10, 2016 1:58 pm
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Posts: 366
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Sorry broski, I've been working a new jerb. This one won't stomp me utterly flat like that 70hr/week plant-nursery/farm job last year, but I've still been keeping busy! :D I'll try to make time to take a poke at this tomorrow afternoon!

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Wed Feb 10, 2016 2:56 pm
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Thanks, every little bit helps!

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The New Terran Republic V2.0 []


Wed Feb 10, 2016 3:34 pm
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I've been working on a NTR_v2.0, which is a ground up rebuild, using the RWDK. So here is a preview of what I have so far.

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The New Terran Republic []
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Mon Apr 04, 2016 9:46 am
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