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The New Terran Republic 
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Joined: Thu Mar 27, 2014 2:30 pm
Posts: 151
Location: The Core!
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The New Terran Republic is a faction that has a unique construction style, and drones.
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This mod includes:
- The New Terran Republic faction
- Heavy Armour
- Auxiliary Hull
- Small High capacity Shields
- Medium Rapidly recharging Shields
- Anti-Fighter Flak Cannon
- Anti-Missile Pulse Laser
- Anti-Fighter Missiles
- Interceptor Drones
- Fighter Drones
- Bomber Drones
- Evasive Cruse missiles
- Prismatic Gel Sprayers
- Hercules Boosters
- A Medium Pulse Laser
- A Charging Heavy Laser
- 2 Charging Railguns
- A Long Ranged Particle Beam
- 2 High-velocity Cannons
- A Long Ranged Artillery Cannon
- A Medium Ranged Assault Cannon
- X Series Modular Railgun: Includes 4 unique cannon boosters

Now that I've added most of the faction's blocks the next few updates will be focused on rebalancing blocks, fixing typos, and turning in bug reports. My ultimate goal is to have this mod balanced for competitive tournaments.

[Reveal] Spoiler: Update Log
Update: Feb 10 @ 3:16pm
Fixed:
*Missing hull blocks

Added:
+ML-85-Loki, a medium laser that pulses rapidly 8 times before having to cool down
+Third faction color

Modified:
*Ion Drive now uses new thruster mechanics
*All Weapon/Thruster/Shield effects have been recolored
*Auxillary Hull blocks have been recolored
*Faction Colors have been fixed
*NTR Region has been reworked again.
*AFC-45-Flak Cannon fire rate, and explosion radius have been reduced
*AML-15-Pulsar is now the AML-15-Lightning Bolt
*CM-38-Ragnarok now uses new thruster mechanics
*BC-12-Harpe RPS has been reduced, and RPB has been increased
*Zeus and Hades weapons have been switched
*Strikecraft build peed and lifetime have been reduced, blocks have been recolored, and AI flags have been changed

Update: Dec 31, 2015 @ 7:46pm
Fixed:
*Missing hull blocks
*Prismatic Gel blocks not spawning
*Lore typos

Added:
+New starting ship
+5 Modular cannon components
+AP-56-Hammerhead, a low damage high velocity cannon
+HL-487-Hades, a rapid fire charging beam
+AC-240-Poseidon, a rapid fire mid ranged cannon
+AS-12-Harpe, a rapid fire high velocity cannon
+CM-38-Ragnarok, a powerful cruse missile that attempts to avoid enemy point defense
+STS-2400-Avenger, a cheep anti-fighter missile
+HC-3-Ajax, a small high capacity shield
+HR-402-Achilles, a medium rapid recharge shield
+Fuel-cells provide energy capacity and R storage
+Nuclear Reactor provides large amounts of energy, but slowly drain R reserves
+Hercules Boosters provide a momentary boost of thrust when activated

Modified:
*All ships have been redesigned, most from the ground up
*Factories slowly drain R reserves
*Renamed several blocks

Removed:
-Remaining place holder ships
-Improperly scaled hull blocks

Update: Sep 24 @ 11:18pm
Added:
+2 Stations
+8 surface structures
+A Custom Structure Launche
+A12-Thor, a long range spinal beam
+A09-Odin, a high powered artillery beam

Modified:
*Colony Pod auto plants when launched
*Solar Cell R production increased
*Increased Prismatic Gel durability
*Increased region size

Removed:
-The F8 Railgun
-2 place holder staions
-The place holder colony

Update: Aug 21 @ 10:05pm
Modified:
*I renamed the Bust Laser to the I15-Pulse_Defender
*I also modified the Proton Beam so it fires in high intensity pulses that chug energy
*The Mine Launcher's shape was changed to a RECT_LAUNCHER

Fixed:
*Finally I fixed the corruption problem by removing a broken ship

Update: Aug 14 @ 4:48pm
Added:
+4 Corvettes
+2 Civilian Ships
+A Shipyard
+Colony Structures
+Solar Panels
+Prismatic Gel Sprayer

Modified:
*Flak Cannon behaves more realistic
*New hulls for advanced drones
*Thrusters got a small buff

Fixed:
*Faction colors should work now

Removed:
-Fighter Hull Parts
-Several place holder ships

Update: Aug 7 @ 10:14am
Added:
+4 Frigates
+1 Cruiser
+1 Station

Modified:
*Minelayer now deploys a slow moving drone that drops mines
*Bust Laser nerfed and set to point defense
*Blast Pulsar the firing arc has been reduced and it has been set to point defense
*Advanced drones now use a weaker version of the Burst Laser
*Proton Beam now does slightly more damage


http://steamcommunity.com/sharedfiles/filedetails/?id=492719578

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The New Terran Republic [http://steamcommunity.com/sharedfiles/filedetails/?id=492719578]
The New Terran Republic V2.0 [http://steamcommunity.com/sharedfiles/filedetails/?id=659890051]


Last edited by DarkWingedDaemon on Wed Feb 10, 2016 1:43 pm, edited 5 times in total.



Fri Aug 14, 2015 2:19 pm
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Joined: Thu Mar 27, 2014 2:30 pm
Posts: 151
Location: The Core!
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I just uploaded a small update that fixes the corruption problem some people have been having (see OP for more details).

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The New Terran Republic [http://steamcommunity.com/sharedfiles/filedetails/?id=492719578]
The New Terran Republic V2.0 [http://steamcommunity.com/sharedfiles/filedetails/?id=659890051]


Fri Aug 21, 2015 7:22 pm
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Joined: Thu Mar 27, 2014 2:30 pm
Posts: 151
Location: The Core!
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Another update! This time we have some new weapons, a pair of stations, and a custom structure launcher.

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The New Terran Republic [http://steamcommunity.com/sharedfiles/filedetails/?id=492719578]
The New Terran Republic V2.0 [http://steamcommunity.com/sharedfiles/filedetails/?id=659890051]


Thu Sep 24, 2015 8:56 pm
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Joined: Thu Mar 27, 2014 2:30 pm
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Yet, another update! This time I redesigned most of the ships, and added a modular railgun! For the next few updates I will be focusing on rebalancing for tournaments, and fixing typos. That said I need more player feed back so that I know what needs to be fixed! :D

_________________
The New Terran Republic [http://steamcommunity.com/sharedfiles/filedetails/?id=492719578]
The New Terran Republic V2.0 [http://steamcommunity.com/sharedfiles/filedetails/?id=659890051]


Thu Jan 07, 2016 12:48 pm
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Joined: Wed Dec 09, 2015 10:19 pm
Posts: 406
Location: Earth
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Beep Boop

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"If the ai can do it player fights would be ruined.
If the player can do it the experience would not be the same.
Just leave the lone developer to his job and everything will turn out okay."


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Reassembly x10


Thu Jan 07, 2016 12:49 pm
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Joined: Thu Feb 05, 2015 6:07 am
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W00p w00p! Subscribed!

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Reassembly Web Dev Kit, by TTFTCUTS!

Muzzle Brake. Because not everyone is a fan of Noisy Crickets!

Empire of the Red Sun


Thu Jan 07, 2016 2:33 pm
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Joined: Thu Mar 27, 2014 2:30 pm
Posts: 151
Location: The Core!
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Thanks to TTFTCUTS' RWDK, I was able to get a lot done since that last update. Including recoloring all the Weapon, Thruster, and Shield effects, fixing the faction colors, and I implemented the new thruster mechanics. Sadly I didn't any feed back since the last update, and only rebalanced a handful of blocks... :|

_________________
The New Terran Republic [http://steamcommunity.com/sharedfiles/filedetails/?id=492719578]
The New Terran Republic V2.0 [http://steamcommunity.com/sharedfiles/filedetails/?id=659890051]


Wed Feb 10, 2016 1:58 pm
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Joined: Thu Feb 05, 2015 6:07 am
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Sorry broski, I've been working a new jerb. This one won't stomp me utterly flat like that 70hr/week plant-nursery/farm job last year, but I've still been keeping busy! :D I'll try to make time to take a poke at this tomorrow afternoon!

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Reassembly Web Dev Kit, by TTFTCUTS!

Muzzle Brake. Because not everyone is a fan of Noisy Crickets!

Empire of the Red Sun


Wed Feb 10, 2016 2:56 pm
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Joined: Thu Mar 27, 2014 2:30 pm
Posts: 151
Location: The Core!
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Thanks, every little bit helps!

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The New Terran Republic [http://steamcommunity.com/sharedfiles/filedetails/?id=492719578]
The New Terran Republic V2.0 [http://steamcommunity.com/sharedfiles/filedetails/?id=659890051]


Wed Feb 10, 2016 3:34 pm
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Joined: Thu Mar 27, 2014 2:30 pm
Posts: 151
Location: The Core!
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I've been working on a NTR_v2.0, which is a ground up rebuild, using the RWDK. So here is a preview of what I have so far.
Image

_________________
The New Terran Republic [http://steamcommunity.com/sharedfiles/filedetails/?id=492719578]
The New Terran Republic V2.0 [http://steamcommunity.com/sharedfiles/filedetails/?id=659890051]


Mon Apr 04, 2016 9:46 am
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