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RWDK: Reassembly Web Development Kit (Updated 2017/01/07)
https://www.anisopteragames.com/forum/viewtopic.php?f=9&t=2075
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Author:  copp [ Wed Dec 21, 2016 6:28 am ]
Post subject:  Re: RWDK: Reassembly Web Development Kit (Updated 2016/03/13

Having trouble getting launcher weapons to work with the RWDK, they just spawn pink swuares that dont do anything in game

Author:  danny420dale [ Wed Dec 21, 2016 1:09 pm ]
Post subject:  Re: RWDK: Reassembly Web Development Kit (Updated 2016/03/13

What does the 'replicateBlock={' part of the drone launcher look like in blocks.lua? Here's an example of a weapon with a replicateBlock={.

Code:
{
      95,
      group=1701,
      features=LAUNCHER,
      name="Photon Torpedo Spread Tube",
      blurb="A powerful torpedo with a large exploding effect, ideal to take down lots of small blocks.",
      shape=RECT_LAUNCHER1,
      fillColor=0x84a3ae,
      fillColor1=0x7286ff,
      lineColor=0x3a56ff,
      points=120,
      durability=0.75,
      density=0.15,
      replicateBlock={
         group=1701,
         features=COMMAND|EXPLODE|PHOTOSYNTH|THRUSTER|TORQUER,
         name="Spread Photon Torpedo",
         shape=OCTAGON_1,
         fillColor=0x646eff,
         fillColor1=0xa3dcf0,
         lineColor=0x3a56ff,
         command={
         },
         points=8,
         durability=0.2,
         density=0.15,
         lifetime=15,
         capacity=1,
         photosynthPerSec=0.01,
         thrusterForce=6000,
         thrusterColor=0x90b9edff,
         thrusterColor1=0x90ed92ff,
         torquerTorque=9000,
         explodeDamage=200,
         explodeRadius=50,
      },
      replicateTime=6,
      launcherPower=180,
      launcherOutSpeed=1000,
   },

Author:  copp [ Mon Dec 26, 2016 1:57 pm ]
Post subject:  Re: RWDK: Reassembly Web Development Kit (Updated 2016/03/13

For some reason, faction buildings don't seem to work for me.

Author:  datnadum [ Mon Dec 26, 2016 2:13 pm ]
Post subject:  Re: RWDK: Reassembly Web Development Kit (Updated 2016/03/13

copp wrote:
For some reason, faction buildings don't seem to work for me.


Can you be more specific?

Author:  danny420dale [ Mon Dec 26, 2016 2:29 pm ]
Post subject:  Re: RWDK: Reassembly Web Development Kit (Updated 2016/03/13

Do you by any chance have a ROOT block

Code:
   {
      43,
      group=21,
      features=ROOT,
      name="Red Ruby Root",
      shape=RECT_ROOT,
      fillColor=0xd10a00,
      fillColor1=0xff0c00,
      lineColor=0xff0c00,
      durability=3,
      growRate=20,
   },


such as the example here in your blocks.lua? Do you have designs using this ROOT block? Finally, does the regions.lua have a line that says

Code:
ambient={ -1 },


to cause the faction structures to spawn on asteroids?

Author:  copp [ Tue Dec 27, 2016 6:11 am ]
Post subject:  Re: RWDK: Reassembly Web Development Kit (Updated 2016/03/13

danny420dale wrote:
Do you by any chance have a ROOT block

Code:
   {
      43,
      group=21,
      features=ROOT,
      name="Red Ruby Root",
      shape=RECT_ROOT,
      fillColor=0xd10a00,
      fillColor1=0xff0c00,
      lineColor=0xff0c00,
      durability=3,
      growRate=20,
   },


such as the example here in your blocks.lua? Do you have designs using this ROOT block? Finally, does the regions.lua have a line that says

Code:
ambient={ -1 },


to cause the faction structures to spawn on asteroids?



Okay, so it looks like I got a block shape wrong. I did everythjng else correct, though. Thanks. Next mod I make will have buildings..

Author:  Masyaka [ Tue Jan 03, 2017 1:07 pm ]
Post subject:  Re: RWDK: Reassembly Web Development Kit (Updated 2016/03/13

For some reason the game doesnt sees added blocks, even if i did all the fixes. The game sees the file (game fucks up when its broken) but my weapons are not displayed in game shop and in sandbox. :cry:

[url]data:text/plain;charset=utf-8,--%20This%20file%20was%20generated%20by%20the%20Reassembly%20Web%20Development%20Kit%20(RWDK)%0A--%20RWDK%20is%20an%20independent%20project%20and%20in%20no%20way%20affiliated%20with%20Anisoptera%20Games.%0A--%20RWDK%20was%20written%20by%20TTFTCUTS%0A%0A%7B%0A%09%7B%0D%0A%09%09101%2C%0D%0A%09%09group%3D8%2C%0D%0A%09%09features%3DCANNON%7CTURRET%2C%0D%0A%09%09name%3D%22Gauss%20Cannon%22%2C%0D%0A%09%09blurb%3D%22Old%20technology%20in%20combination%20with%20newest%20ammo%20generation%20system.%22%2C%0D%0A%09%09shape%3DSQUARE%2C%0D%0A%09%09scale%3D4%2C%0D%0A%09%09fillColor%3D0x000dff%2C%0D%0A%09%09fillColor1%3D0x000dff%2C%0D%0A%09%09lineColor%3D0x000000%2C%0D%0A%09%09cannon%3D%7B%0D%0A%09%09%09damage%3D170%2C%0D%0A%09%09%09roundsPerSec%3D15%2C%0D%0A%09%09%09muzzleVel%3D6000%2C%0D%0A%09%09%09range%3D2000%2C%0D%0A%09%09%09spread%3D0.11%2C%0D%0A%09%09%09roundsPerBurst%3D3%2C%0D%0A%09%09%09burstyness%3D1%2C%0D%0A%09%09%09color%3D0xeeff00%2C%0D%0A%09%09%7D%2C%0D%0A%09%09turretSpeed%3D6%2C%0D%0A%09%7D%2C%0D%0A%0A%7D%0A[/url]

Author:  Masyaka [ Tue Jan 03, 2017 1:22 pm ]
Post subject:  Re: RWDK: Reassembly Web Development Kit (Updated 2016/03/13

Ok the game sees my blocks. I got them placed in sandbox. But how can i get them into vanilla? Is that possible?

Author:  MonsPubis [ Tue Jan 03, 2017 8:59 pm ]
Post subject:  Re: RWDK: Reassembly Web Development Kit (Updated 2016/03/13

Into vanilla? Vanilla is the base game with no modifications. Unless you become a developer for Reassembly, your modified/added blocks will probably never be added to the vanilla game.

If you want to play with your blocks, you'll have to place them in a mod, create ships in the sandbox that use those parts, and add those ships to the mod. They should then show up on the parts list in single player. If my understanding is correct, that is.

Author:  Masyaka [ Tue Jan 03, 2017 10:33 pm ]
Post subject:  Re: RWDK: Reassembly Web Development Kit (Updated 2016/03/13

I've figured out how to. Got my blocks in game.

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