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RWDK: Reassembly Web Development Kit (Updated 2017/01/07) 
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Joined: Wed Dec 21, 2016 5:47 am
Posts: 21
Location: North Carolina
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Having trouble getting launcher weapons to work with the RWDK, they just spawn pink swuares that dont do anything in game

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blargle


Wed Dec 21, 2016 6:28 am
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Joined: Thu Feb 05, 2015 6:07 am
Posts: 365
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What does the 'replicateBlock={' part of the drone launcher look like in blocks.lua? Here's an example of a weapon with a replicateBlock={.

Code:
{
      95,
      group=1701,
      features=LAUNCHER,
      name="Photon Torpedo Spread Tube",
      blurb="A powerful torpedo with a large exploding effect, ideal to take down lots of small blocks.",
      shape=RECT_LAUNCHER1,
      fillColor=0x84a3ae,
      fillColor1=0x7286ff,
      lineColor=0x3a56ff,
      points=120,
      durability=0.75,
      density=0.15,
      replicateBlock={
         group=1701,
         features=COMMAND|EXPLODE|PHOTOSYNTH|THRUSTER|TORQUER,
         name="Spread Photon Torpedo",
         shape=OCTAGON_1,
         fillColor=0x646eff,
         fillColor1=0xa3dcf0,
         lineColor=0x3a56ff,
         command={
         },
         points=8,
         durability=0.2,
         density=0.15,
         lifetime=15,
         capacity=1,
         photosynthPerSec=0.01,
         thrusterForce=6000,
         thrusterColor=0x90b9edff,
         thrusterColor1=0x90ed92ff,
         torquerTorque=9000,
         explodeDamage=200,
         explodeRadius=50,
      },
      replicateTime=6,
      launcherPower=180,
      launcherOutSpeed=1000,
   },

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Reassembly Web Dev Kit, by TTFTCUTS!

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Empire of the Red Sun


Wed Dec 21, 2016 1:09 pm
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Joined: Wed Dec 21, 2016 5:47 am
Posts: 21
Location: North Carolina
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For some reason, faction buildings don't seem to work for me.

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blargle


Mon Dec 26, 2016 1:57 pm
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Joined: Thu Dec 22, 2016 2:49 pm
Posts: 3
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copp wrote:
For some reason, faction buildings don't seem to work for me.


Can you be more specific?


Mon Dec 26, 2016 2:13 pm
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Joined: Thu Feb 05, 2015 6:07 am
Posts: 365
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Do you by any chance have a ROOT block

Code:
   {
      43,
      group=21,
      features=ROOT,
      name="Red Ruby Root",
      shape=RECT_ROOT,
      fillColor=0xd10a00,
      fillColor1=0xff0c00,
      lineColor=0xff0c00,
      durability=3,
      growRate=20,
   },


such as the example here in your blocks.lua? Do you have designs using this ROOT block? Finally, does the regions.lua have a line that says

Code:
ambient={ -1 },


to cause the faction structures to spawn on asteroids?

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Reassembly Web Dev Kit, by TTFTCUTS!

Muzzle Brake. Because not everyone is a fan of Noisy Crickets!

Empire of the Red Sun


Mon Dec 26, 2016 2:29 pm
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Joined: Wed Dec 21, 2016 5:47 am
Posts: 21
Location: North Carolina
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danny420dale wrote:
Do you by any chance have a ROOT block

Code:
   {
      43,
      group=21,
      features=ROOT,
      name="Red Ruby Root",
      shape=RECT_ROOT,
      fillColor=0xd10a00,
      fillColor1=0xff0c00,
      lineColor=0xff0c00,
      durability=3,
      growRate=20,
   },


such as the example here in your blocks.lua? Do you have designs using this ROOT block? Finally, does the regions.lua have a line that says

Code:
ambient={ -1 },


to cause the faction structures to spawn on asteroids?



Okay, so it looks like I got a block shape wrong. I did everythjng else correct, though. Thanks. Next mod I make will have buildings..

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blargle


Tue Dec 27, 2016 6:11 am
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Joined: Tue Jan 03, 2017 12:54 pm
Posts: 6
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For some reason the game doesnt sees added blocks, even if i did all the fixes. The game sees the file (game fucks up when its broken) but my weapons are not displayed in game shop and in sandbox. :cry:

[url]data:text/plain;charset=utf-8,--%20This%20file%20was%20generated%20by%20the%20Reassembly%20Web%20Development%20Kit%20(RWDK)%0A--%20RWDK%20is%20an%20independent%20project%20and%20in%20no%20way%20affiliated%20with%20Anisoptera%20Games.%0A--%20RWDK%20was%20written%20by%20TTFTCUTS%0A%0A%7B%0A%09%7B%0D%0A%09%09101%2C%0D%0A%09%09group%3D8%2C%0D%0A%09%09features%3DCANNON%7CTURRET%2C%0D%0A%09%09name%3D%22Gauss%20Cannon%22%2C%0D%0A%09%09blurb%3D%22Old%20technology%20in%20combination%20with%20newest%20ammo%20generation%20system.%22%2C%0D%0A%09%09shape%3DSQUARE%2C%0D%0A%09%09scale%3D4%2C%0D%0A%09%09fillColor%3D0x000dff%2C%0D%0A%09%09fillColor1%3D0x000dff%2C%0D%0A%09%09lineColor%3D0x000000%2C%0D%0A%09%09cannon%3D%7B%0D%0A%09%09%09damage%3D170%2C%0D%0A%09%09%09roundsPerSec%3D15%2C%0D%0A%09%09%09muzzleVel%3D6000%2C%0D%0A%09%09%09range%3D2000%2C%0D%0A%09%09%09spread%3D0.11%2C%0D%0A%09%09%09roundsPerBurst%3D3%2C%0D%0A%09%09%09burstyness%3D1%2C%0D%0A%09%09%09color%3D0xeeff00%2C%0D%0A%09%09%7D%2C%0D%0A%09%09turretSpeed%3D6%2C%0D%0A%09%7D%2C%0D%0A%0A%7D%0A[/url]


Tue Jan 03, 2017 1:07 pm
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Joined: Tue Jan 03, 2017 12:54 pm
Posts: 6
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Ok the game sees my blocks. I got them placed in sandbox. But how can i get them into vanilla? Is that possible?


Tue Jan 03, 2017 1:22 pm
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Joined: Mon Aug 17, 2015 4:44 pm
Posts: 669
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Into vanilla? Vanilla is the base game with no modifications. Unless you become a developer for Reassembly, your modified/added blocks will probably never be added to the vanilla game.

If you want to play with your blocks, you'll have to place them in a mod, create ships in the sandbox that use those parts, and add those ships to the mod. They should then show up on the parts list in single player. If my understanding is correct, that is.

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Tue Jan 03, 2017 8:59 pm
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Joined: Tue Jan 03, 2017 12:54 pm
Posts: 6
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I've figured out how to. Got my blocks in game.


Tue Jan 03, 2017 10:33 pm
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