Finally got around to checking this out ... Very Cool!

Love the visual display for Regions.lua. Can't tell you how much time I spent tweeking those numbers to get the right spawns.
I like the block set-up. I probably wouldn't use it for making a faction with lots of blocks, but I can definitely see using it for planning things out and making the stat-heavy blocks like weapons.
I especially like that you can make a launcher that launches missiles, that fires more missiles, etc. etc. Definitely handy for for making code-heavy blocks like that.

A few things you could possibly add:
There's an ATTACK ai that you can add to factions.lua and to command blocks. This is the tournament ai that attacks, and does nothing else.
In factions.lua, there's a thrustSFX=1 value that can be added to factions. ... Not sure what the actual effect is.
If you look at the faction 3 command module, there's a value for: disruptTime=0.500
Never tested what this does, but assumed it was some sort of AI delay to make faction 3 respond slower.