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Anisoptera Games - View topic - RWDK: Reassembly Web Development Kit (Updated 2017/01/07)
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RWDK: Reassembly Web Development Kit (Updated 2017/01/07) 
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Joined: Thu Jan 14, 2016 2:21 pm
Posts: 94
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Oh, that one actually works in mods? If so then sure, that one's handy.


Tue Feb 02, 2016 4:23 pm
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Joined: Thu Mar 27, 2014 2:30 pm
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It does. My mod (see below) includes point defense missiles.

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The New Terran Republic V2.0 []


Tue Feb 02, 2016 5:35 pm
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That be achieved with the AUTOFIRE feature though - the Roiders' shuttle berth binds to PD because of that. I need to test to make sure it can bind things to the other buttons or autofire by default before adding anything.


Tue Feb 02, 2016 5:59 pm
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I just tested it by changing the bindingId of a laser to four, and checked the laser's default binding. It was set to autofire.

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Tue Feb 02, 2016 8:58 pm
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Cool, I'll add that in then.


Wed Feb 03, 2016 8:00 am
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Joined: Mon May 04, 2015 10:08 am
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It's been awhile since I've done any work on the host of planned but unfinished mods I had been working on...

Log into forums and see this;

Awesome job TTFTCUTS!!! I had been working on a simple spreadsheet version of something very nearly identical but this is above and beyond what I could have accomplished (if I had continued to work on it).

Great job, and thanks a million for making this happen!

-Ha11uc1n0g3n


Sun Feb 07, 2016 11:59 pm
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I still don't get why this is so big~
Sure making colours is kinda easier but otherwise just writing it is easier~
Try not to start another mvm.tf ^^"

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"If the ai can do it player fights would be ruined.
If the player can do it the experience would not be the same.
Just leave the lone developer to his job and everything will turn out okay."





Mon Feb 08, 2016 12:37 am
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Mon Feb 08, 2016 1:00 am
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"If the ai can do it player fights would be ruined.
If the player can do it the experience would not be the same.
Just leave the lone developer to his job and everything will turn out okay."





Mon Feb 08, 2016 1:25 am
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The community is relatively small. Lowering the bar for making mods increases the number which get made. Sure it also increases the low quality stuff, but it's not like we aren't already filtering half a workshop of exported save files out anyway... I can only see it being a good thing overall.

Also the ID reordering tool is the single most useful thing by far. Not having to redo every ID by hand in a block set is super useful, as is the preview of how something will look without having to start up the game, being able to see exactly which shapes are available and how they scale, etc etc. It reduced my time spent doing mod busywork by upwards of 75%, so I imagine it'd do much, much more for people who aren't familiar with/are intimidated by raw text editing.


Mon Feb 08, 2016 7:52 am
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