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Help with thrusters 
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Joined: Sat Aug 01, 2015 2:18 pm
Posts: 13
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For some reason (most likley badly designed thrusters) my ships will always spin uncontrollably when flown by a human, and will EVENTUALLY spin uncontrollably once an AI has taken enough damage.
What are possible causes + ways to fix for this problem?


Tue Mar 01, 2016 4:32 pm
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Joined: Thu Jan 14, 2016 2:21 pm
Posts: 94
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Sounds like they may be way too strong, or have too strong a boost value.

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Tue Mar 01, 2016 6:21 pm
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Joined: Sat Aug 01, 2015 2:18 pm
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Thrust force is 35000, 0 thrusterboost, 0 thruster boost time
ships are also light compared to most ships


Tue Mar 01, 2016 6:36 pm
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Joined: Thu Jan 14, 2016 2:21 pm
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Thrusters have an implicit 0.2 second 2x boost unless otherwise stated.

And unfortunately you can't set zero for those in the file or the parser will interpret it as not being set and use the defaults.

Other than that, all I can think of is the ship designs maybe don't have the thrusters properly distributed, so they don't handle as well as possible.

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Starring:
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  • InfraSpatia - Disjointed aliens with spinal guns
  • Systems Coalition Remnant - Turbo-rectangles with stacking guns
  • Roiders - Cities and drills
Make your own with the Reassembly Web Development Kit!


Tue Mar 01, 2016 9:07 pm
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Joined: Fri Jan 24, 2014 10:11 pm
Posts: 1295
Location: Ames, IA
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set to absolute controls, and the ship will fly nicely as a beyblade. thruster placement is important, physics is a thing (look for the little red triangle, thats your center of mass)

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Wed Mar 02, 2016 7:30 am
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