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hello,im working on a my first mod faction
https://www.anisopteragames.com/forum/viewtopic.php?f=8&t=3015
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Author:  tanghao [ Sat Aug 13, 2016 11:42 am ]
Post subject:  hello,im working on a my first mod faction

hello

the new faction featured in easy-build, turret boost

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Author:  tanghao [ Wed Aug 17, 2016 5:03 am ]
Post subject:  Re: hello,im working on a my first mod faction

New modular cannon

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Author:  tanghao [ Fri Sep 02, 2016 8:42 pm ]
Post subject:  Re: hello,im working on a my first mod faction

Some screenshots here,
I post the mod on steam workshop
http://steamcommunity.com/sharedfiles/f ... =752759768

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Author:  tanghao [ Fri Sep 02, 2016 8:58 pm ]
Post subject:  Re: hello,im working on a my first mod faction

Here is the mod, wip

DOWNLOAD LINK HERE

so i may update mod here instead of end of this topic

2016-10-5 fix cannon code error , balance main weapon system

2016-10-9 balance cannon , increase cannon default dps , except -E type
add shapes for adapter and extender

2016-10-10 add more building block , add new shapes

2016-10-17 replace old plant , decrease fleet count , may reduce sector lag

2016-11-06 reduce armor P cost , add ship design , add fortress design , reduce sector lag

2016-11-21 add ship / station design

2016-11-29 modular cannon rebalance , all armor get anti-melee feature

2016-12-18 little fix

2016-12-31 plant growing problem solved , you need to remove all plant blueprint from fleet palette to make it work

2017-01-10 rebalance micro warp engine

2017-01-24 add new weapon , weapon balance(base on arthur's equation)

2017-02-04 balance work, overall nerf, rocket launcher reshape

2017-02-25 add simplified Chinese translation , ship AI fix

2017-02-27 fix plant grow problem , fix translation , shrink some drone size

2017-03-10 color correction , so it can be easily changed color

2017-03-24 shape add , balance work

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Arkas Union 20170321.7z [242.3 KiB]
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Arkas Union 20170310.7z [246.58 KiB]
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Arkas Union 20160110.7z [239.85 KiB]
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Author:  Lilyan [ Mon Sep 05, 2016 1:39 am ]
Post subject:  Re: hello,im working on a my first mod faction

Hello, I tested this mod and here is my feelings about it. I'm sorry for my pool english.

The Turbo Thruster series have high thrust power and low P value.
The 5000K / 20P "Microwarp Engine" is very strong, although in 10 seconds its efficiency is 15%, the thrust provided is still quite large.This leads to the 10000K / 40P version is almost useless.
Many blocks have durability = 4 ~ 20 and points = 0 ~ 1.They are good for building brick ships.
20P / 2000 Shield "Fighter Pod" command module is very strong, and can be used for cheap defense by multipled command module ships.
All "Shield-X" modules have 5000 Shield.The 50 Radius / 100P "Shield-1" is actually a small sized huge shield. 5000 is equal to the original Terran space station shield.
Mega Pulse Laser and Focused Beam have 1000 damage with a range of 2000 and only 250P (the farthest range of the original factions' lasers is 1800).

The weight of many missiles and drones is too large. they have very low acceleration.
"AntiMissile Launcher" did not set up to autofire. It does not need power, you can use it as a major weapon to build small ~medium-sized ships.
"Gravity Warhead" has a autofire laser which width=7. Laser can not hurt things smaller than width, it will waste a lot of time on the enemy's small missiles and drones.
50P "Laser Drone" has low acceleration but survive 60 seconds and the laser range is 1500.They can be trapped in the hull as a lot of mid-range laser.

The preset battleship (50_BB 1) can beat many ships in tournament mode(fleet 16000P / physical model refresh rate 120).
Twelve 600P fighters or Two 3600P ships of this faction can beat 50_BB 1 without using cannon boosts. Fighters lost 3-5, ships lost 0-1.
3600P ship of this faction can beat many ships in tournament mode,too.

Author:  Camo5 [ Tue Sep 06, 2016 8:27 am ]
Post subject:  Re: hello,im working on a my first mod faction

i am actually very interested in exploiting the OP bits of this faction, and will host a tournament for this mod.

Author:  tanghao [ Tue Sep 06, 2016 9:49 pm ]
Post subject:  Re: hello,im working on a my first mod faction

Camo5 wrote:
i am actually very interested in exploiting the OP bits of this faction, and will host a tournament for this mod.


Well, I'm working on mod balance, the mod is already published on workshop, I can only change effect of some block

And since the mod has some advanced feature related to latest reassembly update
Blue print from other people sometimes may become blank

Author:  tanghao [ Tue Sep 06, 2016 10:22 pm ]
Post subject:  Re: hello,im working on a my first mod faction

@Lilyan
The idea of thruster rank is that builder can choose the perfect size thruster instead of calculating thruster stack, force/P. Ship building would be easier
The microwrap is really hard to balance.... but I'm working on it
All series shield is for sharp arrow shape. All shield have same regen and HP.

Building blocks have the average durability from original faction, but for higher durability block, the block shape is lessand regen speed is lower

250P laser is already nerfed by 25 explode size and pulse time, so the effect dps would be 500, the half of original number

This mod is designed to have same effect/P from small block to the large size... but in original faction, it's more like (effect^2)/P stay the same... so you may notice, the small block is imbalanced from original faction

Author:  tanghao [ Tue Sep 06, 2016 10:35 pm ]
Post subject:  Re: hello,im working on a my first mod faction

Here are some updates I may apply this days

Antimissile launcher dmg reduce to 5, and bind to pointdefence

Fighter pod shield HP lower to 1600

All missile and warhead speed/power cost/weight redesign

Laser decay /pulse per second /pulse availability redesign

Explode turret muzzvel lower to 1200~1000~800

Author:  Lilyan [ Wed Sep 07, 2016 3:28 am ]
Post subject:  Re: hello,im working on a my first mod faction

@gaystar

I think faction 50 blocks are too hard for original weapons including faction 4 cannons and faction 15 nukes. 16000P Faction 50 fleet can win many tournament battles against 20000P~40000P original faction fleets.
Laser weapon with 1000 damage/ 2 second and 2000 range for 250P is better than all the original lasers. Faction 15 Obliterator has 2000 damage/ 3 second and 1800 range for 2700P.
I’m afraid that muzzvel reduce is pointless.Faction 50 ships can just crush into enemy fleet and use the turrets as bayonets.Terran Plasma Mortar already has muzzvel=800 and its range is only 1200.
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File comment: Two 7030P faction 50 laser battleships can beat 18000P faction 11 fleet without any piece of armor destroyed.
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