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Anisoptera Games :: View topic - hello,im working on a my first mod faction
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hello,im working on a my first mod faction
https://www.anisopteragames.com/forum/viewtopic.php?f=8&t=3015
Page 4 of 5

Author:  tanghao [ Thu Sep 08, 2016 11:04 am ]
Post subject:  Re: hello,im working on a my first mod faction

@danny420dale

there is a problem of build the burst laser
whatever you change pulsepersecond/pulseaviability/burstness
there would be rapid explode on enemy ship :/

so i add the burst laser -charging- feature
so the laser only set 1 explode per charge , and easy to count the effect of laser shot

Author:  Lilyan [ Thu Sep 08, 2016 1:39 pm ]
Post subject:  Re: hello,im working on a my first mod faction

@gaystar

I'd like to say the rapid fireball effect of burst laser is a unique function that can set anything it hits on fire.

In your mod, I find that block 17181 named "Arbalest-M" has replicate block named "Arbalest-S", and block 17182 named "Arbalest-L" has replicate block named "Arbalest-M", so the launchers' name and missiles' name are diffient.
The small ships need some backward thrusters for AI to avoid crushing into asteroids.

And I made block 17188 (seed launcher) works. It can plant small flowers or player-maked gaint trees everywhere. Do you want it?
If you want some ships to use seed launcher as a major weapon, this faction may need some blocks which have features=ENVIRONMENTAL.
1.png
1.png [ 138.82 KiB | Viewed 7260 times ]

Author:  danny420dale [ Thu Sep 08, 2016 2:34 pm ]
Post subject:  Re: hello,im working on a my first mod faction


Author:  tanghao [ Thu Sep 08, 2016 9:09 pm ]
Post subject:  Re: hello,im working on a my first mod faction

@Lilyan

Really thank you for fix the seed launcher , can you post files here??

Author:  tanghao [ Thu Sep 08, 2016 9:19 pm ]
Post subject:  Re: hello,im working on a my first mod faction

@danny420dale

Can you send me this mod you mentioned above??
Really interesting :geek:

Author:  Lilyan [ Fri Sep 09, 2016 1:00 am ]
Post subject:  Re: hello,im working on a my first mod faction

@gaystar

Sure, here it is.
Arkas Union(with seed launcher).7z [233.13 KiB]
Downloaded 250 times

I made the seed to be a command module as block 17189 without preset blueprint, and used it on all the plants. So it could find blueprints by itself. (The way the plant blueprint location works is by the group of the seed. It will first searches for any blueprints with the same faction as the seed block and using the seed block as root, then searches for any blueprints with faction 5 using the seed block as root. Your preset "0_plant 1.lua" will never be used.)
The preset 50_sentry has a seed in center and will grow only less than half in the game. So I changed its blueprint.
I also added features=ENVIRONMENTAL to the Hexagons, so that players can produce friendly asteroids by themself and put plants on them.
QQ图片20160909165200.png
QQ图片20160909165200.png [ 23.24 KiB | Viewed 7245 times ]

Author:  tanghao [ Fri Sep 09, 2016 10:16 am ]
Post subject:  Re: hello,im working on a my first mod faction

XD
thanks for help me fix seed problem

here is the new version of games

Attachments:
Arkas Union.7z [229.2 KiB]
Downloaded 247 times

Author:  Lilyan [ Sun Sep 11, 2016 6:22 am ]
Post subject:  Re: hello,im working on a my first mod faction

You can put more screen shots on steam workshop so that people can see the new changes.

The nuke drone's cannon with range=50 is too short for AI to use.

Author:  tanghao [ Sun Sep 11, 2016 6:36 am ]
Post subject:  Re: hello,im working on a my first mod faction


Author:  tanghao [ Wed Sep 14, 2016 6:25 pm ]
Post subject:  Re: hello,im working on a my first mod faction

newest update

balance 3*3 laser

seed launcher fix

Attachments:
Arkas Union.7z [251.84 KiB]
Downloaded 230 times

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