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Joined: Wed Sep 28, 2016 9:05 am
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What i've done so far:


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Fri Oct 14, 2016 11:52 am
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UPDATE \o/


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Tue Nov 01, 2016 9:00 am
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New update


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Sat Dec 17, 2016 2:39 am
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Joined: Wed Sep 30, 2015 4:11 pm
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It is impossible to make a good review in such a huge fleet. Its too much to review.
But here are my findings:

The small fleet (3 on 5):
I found your ships very weak and thought i could just send my fleet against yours and smash it. I was wrong.
Those ships complement each other very well.
One note: The big square ship has its cockpit too much to the front, it blows up when blast damage is applied in 1st contact.

The perfect ship (3 on 5):
The only decent one is the laser version. But over all its too expensive for its damage. The shield is too expensive for such a low number of weapons.

The big fleet(4.5 on 5).
I was unable to test it as a fleet( i would need a super computer for that ). But i tested some designs.
I love your big ships all the way :) . They look cool, they move cool, they shot cool, and they survive cool. It is a really really clavier design (the way guns are placed making them survive most of the attacks and still fire at 100%).
Over all this ships over took my ships. But that's not a surprise to me. I make faster, less armored and less massive ships.
I would guess that you will have problems with artillery fleets as your ships will very hardly be able to catch them.

I can see you are having fun with the game :). Good Job


Mon Jan 02, 2017 8:13 am
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Joined: Wed Sep 28, 2016 9:05 am
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my big ships have only problem against sentinels and torpedo not against tinkrell ships (lots of little ships in this fleet were only made for fun, not just for effectiveness)


Mon Jan 02, 2017 12:03 pm
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Joined: Wed Sep 30, 2015 4:11 pm
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XDERP7 wrote:
my big ships have only problem against sentinels and torpedo not against tinkrell ships (lots of little ships in this fleet were only made for fun, not just for effectiveness)


Yea :)
Just made a simulation with torpedo spiners and it was like the end of Infinite Warfare.
As it went slow motion (because of the 200 ships and the 3000 torpedos) i looked at the bit ships and imagined:

The commander of one ship ordering to reroute all energy to shields trying to contain the damage.
The other that after the sister ship was destroyed used the destroyed body as cover as it pushed into the battle.
The little 100P ship hiding inside the protection of the big ships waiting for the final end.

Those captains will be remembered!

It is just too sad to see such a nice fleet being reduced to ash by the lack of 3D world in this game.
In real life spiners cant exist, they would just make a plane of torpedos instead of a block. Also, the dispersion of those torpedos would be 1/(d^3) instead of this game's 1/(d^2)


Mon Jan 02, 2017 4:48 pm
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