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I feel bad about this... 
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Joined: Mon Aug 17, 2015 4:44 pm
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So I threw this in the wormhole. I feel really bad for anyone who may get this in their game.


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op_faction.png
op_faction.png [ 153.97 KiB | Viewed 5198 times ]

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Mon Jul 18, 2016 1:42 am
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I'll bet you don't feel 'that' bad. It was intentional after all. :)

Are those all Bee cores? ... F4 solar panels might be less durable, but even more viral.

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Tue Jul 19, 2016 11:50 am
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You're right. I don't feel that bad hehe.

Yeah, all the ships are using Bee cores. Cheap, tons of power. The weird, elongated rectangles (one has a blue border and one a yellow-ish one) are using a single core near the center. The big yellow blocks on either side are hyperstacked F4 solar panels surrounded by missile launchers and some PD. The ships produce 200 or so resources per second, I think. I'd have to double check. I used F4 panels because they're square (therefore easier to work with), smaller, and the same resources-per-sec relative to P cost.

The big ones with the little frontal prongs are the ones to really be scared of. They're basically UBERMAXSs but half the cost. Those Ambulatory Gantry designs, as I call them, can vomit one out every few seconds, assuming the Agent works like they do for me.

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Last edited by MonsPubis on Fri Jul 22, 2016 7:45 pm, edited 1 time in total.



Tue Jul 19, 2016 7:59 pm
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1500 resources per second means those ships cost 15k P minimum, rendering your fleet unwormholable!

Your next challenge is to make a good swarmer fleet that takes advantage of that and can also replicate itself!

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Fri Jul 22, 2016 11:24 am
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Camo5 wrote:
1500 resources per second means those ships cost 15k P minimum, rendering your fleet unwormholable!

Your next challenge is to make a good swarmer fleet that takes advantage of that and can also replicate itself!


Yeah, I have no idea where I got 1500. It's closer to 200.

But a swarm fleet that can use that kind of industrial output... that's something I could work on.

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Fri Jul 22, 2016 7:41 pm
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Joined: Thu Mar 05, 2015 12:10 pm
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I uploaded an agent consisting of a single ship with a TELESPAWN block.

( ͡° ͜ʖ ͡°)

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File comment: The agent: TELESPAWN VIRUS
76561198049200072_20160627_16.35.27_4588P.lua.gz [1.38 KiB]
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Sat Aug 06, 2016 5:39 pm
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My OP fleet has a couple telespawn ships, for example ubermini TS. In fact, I have just verified that all three versions properly telespawn copies or other allies, and instantly went from 6 ships to 37 in a matter of seconds...heh

and for some reason I can't edit faction 1's pallette to include the telespawn block....



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Sat Aug 06, 2016 11:34 pm
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Camo5 wrote:
My OP fleet has a couple telespawn ships, for example ubermini TS. In fact, I have just verified that all three versions properly telespawn copies or other allies, and instantly went from 6 ships to 37 in a matter of seconds...heh

and for some reason I can't edit faction 1's pallette to include the telespawn block....


Add a ship that uses the block.

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Sun Aug 07, 2016 11:21 am
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Your ubermini completely wrecked my standard 8000p ship, which was built using the normal editor, with normal components and weapons. Should I even try comparing a sand-box ship to a normal ship? Cause I'm quite new and idk if I should keep building "normal" ships if they don't even matter.


Tue Aug 16, 2016 2:07 am
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By all means keep building ships, ubermini was designed to be so ridiculous that it can't even beat itself

Also @zombie, I had Kwriteblocks = 1 enabled which explained it.

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Tue Aug 16, 2016 4:28 pm
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