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It's me. With my silly ships. 
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Joined: Thu Feb 05, 2015 6:07 am
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I don't tourney, just base game, and I avoid overlapping bits as much as possible.

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Sat Sep 12, 2015 10:53 am
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Joined: Sun Sep 06, 2015 2:31 pm
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Location: UK
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Camo5 wrote:
It has been disallowed for most tournaments. Often i might overlap a small thruster slightly so it will fit, but usually not.
That's certainly fair enough. I feel like it should be permitted in the "physics benders"/free-style type categories, though. It is an entirely in-game trick, that requires skill and a fair whack of effort, with natural limits and drawbacks. It's pretty creative, in other words.

In Terraria, the super-fast movement physics glitch that I popularised ('hoik') has ended up being explicitly retained (as was liquid duplication before that). Each glitch and game is a separate case though, and down to a judgement call by the creator as to whether it fits their vision or not.

In this case it also makes the build process more stressful and cumbersome, so a competitive 'race to the bottom' would probably make the game less fun for those competing.

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Sun Sep 13, 2015 5:41 am
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