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Faction 4 Challenge 
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Joined: Thu Mar 26, 2015 3:16 pm
Posts: 93
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I have attached my F4 fleet to this post, I've been scouring the wormhole and the forums for new designs to fight against and aside from Camo5 have found nothing that can compete.

So, my challenge to all of you who read this is to beat my 3/4/8K P ships and post what you won with and against.

Happy Building :)


Mon May 11, 2015 5:42 pm
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Joined: Fri Jan 24, 2014 10:11 pm
Posts: 1295
Location: Ames, IA
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When I fix my computer and my life i shall begin designing things for you :P

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Tue May 12, 2015 8:00 am
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Joined: Sun Sep 20, 2015 2:33 am
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I wasn't sure how you would have set up your fleet, so I just took out the stations and ran it as is (ended up being just shy of 70k p) and built my fleet to equal p. The fleet I used had 40 of the most evil creation I have ever come up with. (in any game) Although, you fleet put up the second best fight against them of anything I've found so far. (only been playing for a couple of weeks) Most things I put them up against are just erased by the tide of torpedoes that bear down on them. Your guys even won 2 rounds in the 5 I matches I had them play.

The only thing I've seen beat them is what I call the 'mobile defense gun' (saw it in a 35k p tourney, had almost 1300 ships in the fleet) and even then, they killed off 80% of them before the timer ended.


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Reassembly_Bahamut_20150922_03.45.43.AM_1702P.lua.gz [12.01 KiB]
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Tue Sep 22, 2015 2:16 am
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Joined: Thu Mar 26, 2015 3:16 pm
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Bahamut wrote:
I wasn't sure how you would have set up your fleet, so I just took out the stations and ran it as is (ended up being just shy of 70k p) and built my fleet to equal p. The fleet I used had 40 of the most evil creation I have ever come up with. (in any game) Although, you fleet put up the second best fight against them of anything I've found so far. (only been playing for a couple of weeks) Most things I put them up against are just erased by the tide of torpedoes that bear down on them. Your guys even won 2 rounds in the 5 I matches I had them play.

The only thing I've seen beat them is what I call the 'mobile defense gun' (saw it in a 35k p tourney, had almost 1300 ships in the fleet) and even then, they killed off 80% of them before the timer ended.


Heh, I posted this before fleet battles were a thing, I was looking at 1v1 battles at that point. I have different F4 Fleet compositions for fleet v fleet battle. Most of the are 35K P since thats what Deluks uses is his tournies.


Tue Sep 29, 2015 7:40 pm
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Joined: Wed Sep 30, 2015 4:11 pm
Posts: 31
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Im pretty sure most fleets will be blown by my fleet :P Just keep the ratio of small/large and you will see.
Specially any fleet of faction 4. Since they lack close quarters.

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Wed Sep 30, 2015 5:13 pm
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Location: Ames, IA
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I never did get around to posting what I made...oh well. I've improved stuff since then at least. :D

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Wed Sep 30, 2015 5:23 pm
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Joined: Wed Sep 30, 2015 4:11 pm
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And then i downloaded your faction Bahamut....

Never seen so many missiles.

But that only works due game limitations:

1st, no friendly fire..... If there where they would kill them selfs in secs
2nd, stupid AI. My ships just start dodging and dodging and never actually attack.

If my 200 small ships just rushed full ahead they would take yours down.

I wish we could program AI or at least chose between pre-programmed AIs like:
1 - Sniper ( stay as far as last weapon has range)
2 - Tank ( Try to block fire for other allied ships )
3 - Main ( what AI does now )
4 - Rusher ( get as close as possible so all weapons can fire )
5 - Impacter ( just speed up and hit the target )


Wed Sep 30, 2015 5:39 pm
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Joined: Sun Sep 20, 2015 2:33 am
Posts: 46
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Lucky[dgl] wrote:
Heh, I posted this before fleet battles were a thing, I was looking at 1v1 battles at that point.

Posted before fleet battles were a thing....*looks at posted dated*......*facepalm*

jcordeiro wrote:
1st, no friendly fire..... If there where they would kill them selfs in secs
2nd, stupid AI. My ships just start dodging and dodging and never actually attack.

If my 200 small ships just rushed full ahead they would take yours down.

Yeah, friendly fire would destroy those guys so fast it would be funny. And the dodging is because of the mines they are lobbing, as well. The ships want to stay away from them, and get herded into the corners.

jcordeiro wrote:
I wish we could program AI or at least chose between pre-programmed AIs like:
1 - Sniper ( stay as far as last weapon has range)
2 - Tank ( Try to block fire for other allied ships )
3 - Main ( what AI does now )
4 - Rusher ( get as close as possible so all weapons can fire )
5 - Impacter ( just speed up and hit the target )

Being able to give your ships 'orders' would be great. It would give a lot to the strategy element of the game. I would love to be able to tell some of my ship to 'stick together'.


Thu Oct 01, 2015 3:59 pm
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Joined: Tue Oct 13, 2015 12:44 am
Posts: 114
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i made a 20.000p version from your armored dreadnaught.
im planig to use it as mothership for Deluks tournament.


Mon Nov 02, 2015 11:04 am
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Joined: Mon Oct 12, 2015 10:57 am
Posts: 304
Location: Canada
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BTW, b/c the deluks tournament is only 1:30 as f4 you just have to not die to win, f4 has basically no armor to give any points to opposing fleets.


Mon Nov 02, 2015 12:19 pm
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