Anisoptera Games
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Welcome!
https://www.anisopteragames.com/forum/viewtopic.php?f=6&t=2
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Author:  arthur [ Sat Mar 01, 2014 9:56 am ]
Post subject:  Re: Welcome!

I think Angus is personally responsible for about half of all of my website views, and for almost all of the forum traffic. Much appreciation!

Quote:
Will there be mod support?
Will you accept user contributions?
Will you keep and run a permanent beta mode, with constant additions?
Will you allow us to modify the code and share privately? (Basically modding)
Will you please reply to my email? I am rather excited to test and report bugs.


I sent you an invite.
I definitely want some kind of system for mod support or user contributions, but I haven't figure out what form it will be exactly. It depends on what kinds of content users are interested in contributing :-D. Probably some variation on ship/station designs and block designs. People could define new factions, for example.
I'm going to be doing constant additions for the next few months at least. I am planning to have a final release eventually.

Author:  Horizon [ Sat Mar 01, 2014 10:01 am ]
Post subject:  Re: Welcome!

Alright.

Several more:

Will you continue updates post final release?
Will these, if so, be in the form of free updates (Minecraft), or DLC?
Will you add more people to the team?

Author:  Horizon [ Sat Mar 01, 2014 10:08 am ]
Post subject:  Re: Welcome!

Here is a list of things I personally would submit:

Graphics Overhauls: I have already made several for many indie/flash/AA games.
This category could also be a sort of "texture pack"

Sound Modifications: Mostly to the soundtrack, however SFX does get made occasionally.
Next to graphics, these are some of the most basic.

Weapon Mods: The easier to do this, the better. Users like creating their own weapons.

Parts Mods: Something somesuch, a basic drill that most would love.

Questline/Storyline Overhauls, or Additions: Some of the most impressive things you
will ever find in a mod section are entire new stories and chapters written and designed
by a few individuals in the community. Certainly something to look into, it will draw players
in years after the final release. Just look at Fallout.


These are the most basic of mods possible. Just thought to list them.

Author:  arthur [ Sat Mar 01, 2014 8:41 pm ]
Post subject:  Re: Welcome!

I honestly haven't finalized my plans past release, but my desire for a release is more about wanting to make a complete finished bug free game than about moving on to other projects. I don't have any plans for paid DLC - the minecraft model definitely seems more appropriate.

Author:  demia [ Thu Mar 20, 2014 1:02 pm ]
Post subject:  Re: Welcome!

arthur wrote:
I honestly haven't finalized my plans past release, but my desire for a release is more about wanting to make a complete finished bug free game than about moving on to other projects. I don't have any plans for paid DLC - the minecraft model definitely seems more appropriate.
how can I get your game?
I was very interested in it!
and that the game will be free but it is a big plus and minuses too.
oh yeah I use Google translator because I know bad English language. :)

Author:  demia [ Thu Mar 20, 2014 1:08 pm ]
Post subject:  Re: Welcome!

arthur
I have an idea, what to do if a mining drill distribute map asteroids and add resources to the game as well as the need to upgrade the system of a weapon can be done even tree development

Author:  Camo5 [ Thu Sep 11, 2014 6:34 am ]
Post subject:  Re: Welcome!

Hmm... seeing as this thread already exists: new members, post here!

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