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Suggestion: armor attribute for different damage type? 
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Joined: Fri Jul 01, 2016 10:04 pm
Posts: 18
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Someone has found that there is an valid attribute "armor" which has never been used in the default blocks...

Since it's already implemented, could you extend it to different damage types? laser, explosion, melee. Either make "armor" attribute valid for all of them, or add "laserArmor/explosionArmor/meleeArmor" ....


Tue Sep 20, 2016 6:49 am
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Joined: Fri Jan 24, 2014 10:11 pm
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Location: Ames, IA
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If we did that, we would have indestructible ships!

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Tue Sep 20, 2016 7:06 am
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Joined: Sun Jul 31, 2016 10:22 pm
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Camo5 wrote:
If we did that, we would have indestructible ships!


There have been features=INVULNERABLE that make blocks indestructible except laser.


Last edited by Lilyan on Tue Sep 20, 2016 8:19 pm, edited 1 time in total.



Tue Sep 20, 2016 9:33 am
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Joined: Fri Jul 01, 2016 10:04 pm
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Camo5 wrote:
If we did that, we would have indestructible ships!


Well I think that depends on specific armor values...


Tue Sep 20, 2016 7:55 pm
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