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Anisoptera Games - View topic - AI Behavior Suggestions
View unanswered posts | View active topics It is currently Wed Aug 12, 2020 3:04 am



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AI Behavior Suggestions 
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Last edited by MonsPubis on Fri Nov 06, 2015 4:51 am, edited 5 times in total.



Tue Sep 01, 2015 3:45 pm
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While I find the AI already pretty decent at handling many possible types of ships, the above suggestions are pretty good. I have also found myself with ship designs that should be staying further back and dodging while trying to hit instead of rushing, or of ships getting distracted by missile spam that they shouldn't be worried about thanks to many point defense weapons.


Mon Sep 07, 2015 6:19 am
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Considering I've spent half the night fighting with an obstinate F4 sniper that won't even shoot at the thing it's running from, this gets an emphatic YES. PLEASE. from me.

Would be nice to stop seeing my allies in campaign crush themselves to death against asteroids, too.


Sun Oct 11, 2015 1:21 am
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I try to design my ships' thruster sets to form a bit of a 'tractor' configuration. Forward thrusters near the bow, reverse at the stern, and so on. If the ship crashes and destroys a number of thrusters, the ones that survive will automatically be configured to pull the ship off the asteroid in the course of maneuvering. This becomes a bit less of a design consideration with ships coated in melee spikes.

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Mon Oct 12, 2015 6:13 am
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