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Tournament results 
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Joined: Fri Jan 09, 2015 11:34 am
Posts: 19
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1) When after tournament is finished, results dissapear in a few seconds. It is very dissapointing that we cannot see it for longer time. One simple button [Close], could resolve problem for almost no cost in programing. This could be helpfull also in ships testing (design mode)
2) Better then solution 1) will be tournament statistics. For begining a simple table with columns like: fleet names, number of wins (by score), number of wins (by anihilate), number of wins(overal)

What are you everybody thinking about this?

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Lord Kikin


Wed Sep 16, 2015 5:43 am
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Joined: Sun Apr 12, 2015 3:13 am
Posts: 283
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+1



;p

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Wed Sep 16, 2015 9:25 am
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Joined: Sun Aug 23, 2015 10:13 am
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Location: California
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I agree with this so much.

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Wed Sep 16, 2015 9:56 pm
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Joined: Fri Jan 24, 2014 10:11 pm
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Location: Ames, IA
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+10

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Thu Sep 17, 2015 4:10 pm
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Joined: Sat Jun 06, 2015 3:04 am
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Workaround available if you want:
http://reassemblyerect.com/2015/09/22/c ... log-files/

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Tue Sep 22, 2015 4:39 am
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Very nice workaround (I am programmer, so i love it), but honestly - how many players can use it properly ?

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Lord Kikin


Tue Sep 29, 2015 9:24 am
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Joined: Mon Aug 17, 2015 4:44 pm
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Also I just wrote this:

http://www.nomoress.com/reassembly_log_parser/index.php

It's not as good a solution as having that information presented in-game, but it's better than sifting through logs yourself.

EDIT: It is also now aware that you can have more than one tournament per game session.

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Tue Sep 29, 2015 11:45 am
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Joined: Sat Jun 06, 2015 3:04 am
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Super cool Mons. You are my 'favorite person for the day'. :)

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Tue Sep 29, 2015 2:37 pm
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Joined: Tue Sep 08, 2015 5:43 am
Posts: 91
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Damage over time graphs?

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Sat Oct 03, 2015 3:16 pm
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Joined: Fri Jun 19, 2015 5:50 pm
Posts: 58
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Can't recommend and support this whole Tournament Resume enough... we NEED this!

+11


Mon Oct 05, 2015 12:41 pm
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