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Spinners: Losing you game-sales. 
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Joined: Tue Sep 08, 2015 5:43 am
Posts: 91
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When people see things game they look forward to making ships to fight other ships.

The game engine is beautifully programmed, and the AI pilots like an MGL pro.
The physics engine is beautifully programmed, and the ships/weapons have momentum etc.

Combine the two and you get spinners. Unflyable by human hands and look silly.

Now....you can't blame the players for playing to win...and you can't blame the creator....

HOWEVER
Regardless of what people might say in this forum as a response, regardless of what the creator may think of spinners, I'm seeing people say '' this game engine looks bugged'' when they see the spinners.

Ironically its actually not bugged (crashing) but in fact doing what its told to do.
However
Ships that spin should fall apart after a certain rotational speed.

Why?

Because you are losing sales when people see a video of spinners
and say '' that's stupid, i'm not going to spend hours building a ship and have it destroyed by someone cheating''.

My fix is simple to program.
It won't effect 99% of combat of non-spinner ships.
You will get more sales.

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Tue Sep 08, 2015 6:09 am
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