Anisoptera Games
https://www.anisopteragames.com/forum/

Adjustable recoil variable needed
https://www.anisopteragames.com/forum/viewtopic.php?f=5&t=1782
Page 1 of 1

Author:  Marxon [ Sat Aug 22, 2015 12:26 pm ]
Post subject:  Adjustable recoil variable needed

I recently published a mod, The Cybran Nation: https://steamcommunity.com/sharedfiles/ ... =499980784 and I'm getting complaints about a particular spinal cannon (molecular ripper) that I made, has ludicrous recoil.

I would like to request that a percentage based recoil modifier be added as soon as possible.

Author:  MonsPubis [ Sat Aug 22, 2015 4:36 pm ]
Post subject:  Re: Adjustable recoil variable needed

Marxon wrote:
I recently published a mod, The Cybran Nation: https://steamcommunity.com/sharedfiles/ ... =499980784 and I'm getting complaints about a particular spinal cannon (molecular ripper) that I made, has ludicrous recoil.

I would like to request that a percentage based recoil modifier be added as soon as possible.


All projectiles in the game have recoil. Is there a specification for mass of the projectile somewhere? F = ma, or alternatively a = F / m, after all.

Author:  Marxon [ Sun Aug 23, 2015 5:23 am ]
Post subject:  Re: Adjustable recoil variable needed

It gets simply crazy when even an 8000p ship goes flying back to be honest.

Page 1 of 1 All times are UTC - 8 hours [ DST ]
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/