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Adjustable recoil variable needed 
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Joined: Mon Aug 10, 2015 10:26 pm
Posts: 14
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I recently published a mod, The Cybran Nation: https://steamcommunity.com/sharedfiles/ ... =499980784 and I'm getting complaints about a particular spinal cannon (molecular ripper) that I made, has ludicrous recoil.

I would like to request that a percentage based recoil modifier be added as soon as possible.


Sat Aug 22, 2015 12:26 pm
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Joined: Mon Aug 17, 2015 4:44 pm
Posts: 669
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Marxon wrote:
I recently published a mod, The Cybran Nation: https://steamcommunity.com/sharedfiles/ ... =499980784 and I'm getting complaints about a particular spinal cannon (molecular ripper) that I made, has ludicrous recoil.

I would like to request that a percentage based recoil modifier be added as soon as possible.


All projectiles in the game have recoil. Is there a specification for mass of the projectile somewhere? F = ma, or alternatively a = F / m, after all.

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Sat Aug 22, 2015 4:36 pm
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Joined: Mon Aug 10, 2015 10:26 pm
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It gets simply crazy when even an 8000p ship goes flying back to be honest.


Sun Aug 23, 2015 5:23 am
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