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New Component Flags & syntax Suggestion List 
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Joined: Wed Dec 09, 2015 10:19 pm
Posts: 406
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[CHAINDECAY] - When this blocks is either destroyed or decays from lifetime, all blocks connected to this block decay in a lifetime format too~
This can be useful for fighters/dronecraft~


[Stealth] - Adds two varibles you can add "StealthTime" and "StealthPower"
StealthTime is the time your ship can stay stealthed
StealthPower is the regeneration rate of your stealth
When you're stealthed, you're both invisible/all parts have a high optancy and the Ai cannot target you (Unless the stealthed ship is being really aggressive, shooting all of their weapons~)
This could be useful for scouting, direction weapons and getting out of fights~
Stealth should be used for repositioning, not being invincible~

I tried~

_________________
"If the ai can do it player fights would be ruined.
If the player can do it the experience would not be the same.
Just leave the lone developer to his job and everything will turn out okay."


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Reassembly x10


Wed Mar 23, 2016 12:20 am
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Joined: Wed Dec 06, 2017 6:05 pm
Posts: 14
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CHAINDECAY would actually be really really handy.
My suggestions are:
CANNONMUZZLE_LENGTH=[decimal value],
CANNONMUZZLE_WIDTH=[decimal value],
BEAMMUZZLE_LENGTH=[decimal value],
and BEAMMUZZLE_WIDTH=[decimal value].
EDIT: These would override the normal turreted cannon/beam muzzle lengths and widths. Heck, you could even throw in something like TURRETSHAPE=[shape ID, which could come from the mod's custom shapes.lua if applicable], which would allow for new and interesting shapes.

Although really, it seems like adding in a scripts.lua or some-such that could make use of player-invented flags would be a better idea. I don't know whether the game is done being updated or whatever, but that would be really nice before the end, so players have the ability to create new properties.


Tue Dec 12, 2017 1:52 pm
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