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Meet the Factions 
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Joined: Thu Jan 23, 2014 4:12 pm
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Location: The battlezones of Shellcoreia
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I'm just going to quickly catalog all the various AI fleets in the game, so I can reference them when I need to spawn in something in the sandbox.

EDIT: Sorry about the pictures taking up so much space, but spoilers do not seem to work on this forum.
EDIT2: Spoilers seem to be enabled now, so the pictures have been spoiler'd.
EDIT3: Spoilers seem to not work, so despite being spoilered the pictures are not spoilered. Ah well.
EDIT4: A bunch of updates since some stuff changed in the last few months. Spoilers removed because they suck.

  • Fleet 1: Unable to be spawned. [This is the faction of the player, and the player's allies. And stations.]
  • Fleet 2
    Description: This fleet uses lots of lime green and some grey squares, but diagonally, as hull. Their weapons are yellow and their capital ships often use shields. They are well known for having the largest and most armed stations in the game. They use a combination of weapons, but lean more towards projectiles than lasers or drones. Their railguns and mounted cannons have the longest range in the game (excepting fleet 4's modifiers). Their ships also repair themselves relatively quickly.
    AI behavior: Small ships are often seen collecting resources from plants. Left to themselves, this fleet doesn't move very much. They just sit there. When attacked, they fight back aggressively, though they are not a particularly fast fleet so it's hard to tell.
    Image
  • Fleet 3
    Description: This fleet uses many small red, orange, and yellow parallelograms as hull. Their weapons are red, and none of them use shields. Their ships tend to have the most weaponry, though their weapons tend to be low damage and short range. They use a combination of weapons, but their most effective are probably plasma packet launchers on capital ships. Capital ships also have the ability to spawn an infinite number of smaller ships. While this fleet has low armor, they recover destroyed parts very fast.
    AI behavior: This fleet is often seen attacking other fleets. Ships tend to strafe while attacking, and will flee if taking heavy damage or if they come across a vastly superior enemy. Left to themselves, their ships tend to wander around aimlessly, often colliding with each other.
    Image
  • Fleet 4
    Description: This fleet uses blue and purple right triangles as hull. For some reason their thrusters are a bright red, quite contrasting to their hull parts. Their weapons are blue, and most of their ships use shields, not just capital ships. Their ships have relatively few weapons, but their weapons are pretty powerful. They are well known for their spinal mounted cannons, which are their main, and sometimes only, weapons. They have special, fleet-specific parts that can modify their cannons with increased damage and range. This means they in theory can have the most powerful weapons, though those weapons would be very large, expensive, and fragile. They regenerate their ships are a relatively slow rate.
    AI behavior: This fleet often forms small groups. They tend to travel together, in the same direction, possibly so that they can all fire in the same direction if attacked. Left to themselves, they will wander around, but traveling together in a group.
    Image
  • Fleet 5: Unable to be spawned. [This faction includes all the passive plants in the game.]
    Fleet 5's palette:
    Image
  • Fleet 6
    Description: This fleet uses many small white rectangles as hull. Their general shape is a rectangle. They also have thrusters all around their hull, making them maneuverable though not very fast. Their weapons are blue, and they don't use shields. They seem to mainly use lasers as weaponry. Also, in their home sectors you can see them growing out of asteroids like plants. Their ships seem to be completely unable to regenerate lost parts.
    AI behavior: This fleet is often seen in its home sectors. The ships don't move very fast, but they wander about a lot. When attacked, they will often run into each other, and destroyed ships will block other ships' weapons.
    Image
  • Fleet 7
    Description: Currently, this fleet only has 1 ship design in it, a small ship with 2 autocannon like weapons which are pretty powerful. They also often break off pieces that grow into identical ships. Spawning in a few of these will quickly lead to exponential growth and lots of lag.
    AI behavior: This fleet replicates itself infinitely at a very fast rate. They also fly around quickly in all directions, spreading their ships like a virus. They often loot weapons off slain enemies. In the campaign, their reproduction is limited somewhat by resources, but completely removing them from a location can be very difficult.
    Image
  • Fleet 8
    Description: This fleet appears to be the player's faction, though they do not recognize you if spawned in game and are hostile. They use light grey trapezoids, triangles, and dark grey octagons as hull. Their weapons are blue. They use all varieties of weapons. They do not have a home sector, since they were apparently almost annihilated before the player joined the world. Also their stations are incredibly powerful as they are invincible. They regenerate lost parts at a somewhat fast rate. Finally, they have a very large asteroid ship with very large thrusters.
    AI behavior: Left to themselves, they wander around aimlessly.
    Image
  • Fleet 9: Unable to be spawned. [This faction is environmental parts. As in asteroids.]
  • Fleet 10
    Description: This fleet seems to be made of different groups of ships. One group has pink parts that look like fleet 8's. Some of their designs were made by Alpha testers and were added to the game. Other groups have random designs also made by alpha testers. A better look at them can be found here: viewtopic.php?f=2&t=97 (the first post, the rest is a bunch of game improvement discussion).
    Image
  • Fleet 11
    Description: Called the Crystalline Fleet, this fleet uses blue parallelograms as hull. Their weapons are blue, and they don't use shields. They seem to use only plasma cannons, missiles, and some drones. Their pentacannons are among the most powerful weapons in the game in terms of DPS. They regenerate lost parts at a somewhat fast rate. Their parts also have higher health than usual, probably to make up for the lack of shields. Also, their motherships can spawn an obscene amount of small ships.
    AI behavior: Left to themselves, they will alternate between aimless wandering and sitting still. They also collide with each other occasionally.
    Image
  • Fleet 12
    Description: This fleet uses yellow, black, and grey triangles as hull. Their weapons are yellow, and they use no shields. They seem to use only plasma projectors, autocannons (some with 3 barrels), and lasers. They regenerate at an average rate. Also, the fleet seems to consist of a bunch of tiny ships, then a giant mothership which is actually somewhat weak, as one hull breaking in the right place can take down half the ship.
    AI behavior: Left to themselves, they will wander aimlessly.
    Image
  • Fleet 13
    Description: Called the Plant Fleet, this fleet uses green-brown hexagons and triangles as hull. Their weapons are yellow, and they use no shields. Their favorite weapons seem to be missiles and lasers that are unable to turn. They are unable to regenerate lost parts. In their home sectors you can see their plants growing on asteroids, with their ships slowly flying around the plants. There are also some large stationary plants, some of which are the largest structures in game, larger than asteroid clusters. Their ships, however, are probably the weakest in the game.
    AI behavior: Left to themselves, their ships will sit around. Their plants of course do not move.
    Image
  • Fleet 14
    Description: This fleet uses grey squares and trapezoids, and light blue triangles as hull. Their weapons are blue, and they don't use shields. Their favorite weapon seems to be burst lasers, which are relatively powerful. Though their hull has low armor, they regenerate quickly. For some reason, their fleet consists entirely of capital ships, with no smaller ships.
    AI behavior: Left to themselves, they wander aimlessly. When attacked, they pause and fire lasers until their enemy is dead, or flee when they take lots of damage.
    Image
  • Fleet 15
    Description: This fleet uses dark green right triangles as hull, with a few special copper pieces around their core. Their weapons are yellow, and they use no shields. Their main weapon is an insanely powerful signal laser, which they often charge up while fleeing and turn and blast you to death when you think you've got them on the run. Their armor is ridiculously strong and they regenerate relatively quickly. With the strongest armor and weapons, they are by far the strongest ships. At least, until some time ago when fleet 11 got larger ships and stronger guns, and also lots of splash damagey missiles.
    AI behavior: They will attack you upon sight. If you are bigger than them they will flee. They will also run if taking heavy damage. Though they have very powerful weapons, their AI is not that effective at using them because it seems to constantly be undecided about whether to flee or
    fight.
    Image
  • Fleet 16: Unable to be spawned.
  • Fleet 17
    Description: This fleet seems to consist of alpha tester-designed ships.
    Image

Actually, I think fleet 7 might be the most powerful. It really depends on how long fleet 7 is given to build up its numbers. Not that you need a long time... with 10 starting off, you can fill up the whole sandbox in a couple minutes.

Outside of the sandbox, with fleet 7's reproduction reduced, fleet 11 seems to be the strongest, with their powerful cannons and missiles.

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Last edited by Deceleration on Wed Sep 03, 2014 5:49 pm, edited 7 times in total.



Sun Mar 09, 2014 9:26 am
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Nitpick, faction 8 is the ancient version of the player fleet, they are hostile to you, and they have a giant asteroid sized mothership.

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Sun Mar 09, 2014 4:46 pm
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Joined: Thu Jan 23, 2014 4:12 pm
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Location: The battlezones of Shellcoreia
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Fleet 8 is hostile to you? Interesting. I wonder why...

Also, that asteroid mothership's thrusters are probably the biggest in game.

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Sun Mar 09, 2014 5:21 pm
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Joined: Fri Jan 24, 2014 10:11 pm
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Location: Ames, IA
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your core is from fleet 1 palette. the other parts are from fleet 8

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Sun Mar 09, 2014 5:34 pm
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Location: The battlezones of Shellcoreia
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Oh, I see. Fleet 8 has a different core design. I'm guessing all the random wreckage that appears to be of your fleet's design is actually fleet 8's.

Also, now that I've encountered fleet 7 in my spawning of all the fleets, I've been wondering what is the best way of destroying them. Fleet 14 and 6 are both very good at it, because they only use beam weapons with considerable range, allowing them to cut through fleet 7 swarms quickly. As of now, however, once a fleet 7 swarm has gotten beyond a certain point I'm unable to completely destroy it even by spawning in a hundred thousand energy's worth of various ships. There are simply too many. The best I've seen is 100k energy's worth of fleet 6 managing to hold off the swarm by using drones, which distract the fleet 7 ships and draws fire away form the main ships, which can pick off any remainders. However, fleet 6 ships don't move very much and they won't push forwards, only hold their ground.

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Sun Mar 09, 2014 5:57 pm
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If you feed fleet 7 mines they become suicide bombers XD

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Sun Mar 09, 2014 6:37 pm
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Hmm, that gives me an idea for a contest... involving how long you would last in a Fleet 7-apocalypse, where you infect your world with fleet 7 and see how long you last before dying.

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Sun Mar 09, 2014 7:08 pm
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In the world (as opposed to the sandbox) faction 7 expansion is limited by resources, so it's not quite so overwhelming!

Suicide bombers XD! I totally did not plan that - the AI just automatically notices that they are suddenly equipped with explosive weapons and goes for it.


Mon Mar 10, 2014 4:58 pm
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Wait... faction 7 can pick up and equip mines to themselves? I am impressed.

If we do have a faction 7 survival competition, we should do it in the sandbox anyways, as other AIs in a regular world would interfere.

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Mon Mar 10, 2014 5:36 pm
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Did you get the idea for faction 7 from my splitter ship?

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Mon Mar 10, 2014 6:02 pm
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