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Modding suggestion 
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Joined: Thu Mar 26, 2015 5:35 pm
Posts: 7
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So, I am making a mod right now (on steam you can find me as circuit bob)
And I want to make a replicator drone that produces more of itself exponotionally
Problem is, with this setup, the game will crash once there are too many
So, I am suggesting a new modding property: MaximumCount
Whatever MaximumCount it set to, is the amount there can be simulated before new ones cannot be produced until old ones are destroyed
This would be extremly usefull.

A game just isn't fleshed out without mods

Tue Mar 08, 2016 8:02 pm
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