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Anisoptera Games - View topic - Splinterman's 12 Kings Event Brainstorming -POSTPONED-
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Splinterman's 12 Kings Event Brainstorming -POSTPONED- 
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Thu Feb 18, 2016 5:12 am
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This is a really cool idea. Can't wait for the event!


Thu Feb 18, 2016 10:09 am
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I'm a big fan of the royal rumble idea, and using sandbox to make it happen seems interesting and would appear to solve one of my future-problems. And this will all be streamed? How do you intend to automate this process? That's where my main curiosity comes from. Launching game, populating/rotating tournament (s), then exiting game seems outside the scope of the game's normal function. It could probably be done with some clever AHK work, but I'm not familiar with the game's command line well enough.

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Thu Feb 18, 2016 9:37 pm
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Last edited by Splinterman on Fri Feb 19, 2016 12:18 am, edited 3 times in total.



Thu Feb 18, 2016 10:08 pm
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this might just become the largest rock-paper-scissors match ever, im imagining one guy having a f-4 sniper and then 10 others fight him with a f-7 rusher, and so on.


Thu Feb 18, 2016 10:22 pm
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Thu Feb 18, 2016 10:26 pm
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Update regarding Intermissions


Intermissions: Since each cycle is 4 hours long, expect at least 3 hours of air time between each battle, which will feature elevator music courtesy of Monstercat, a countdown timer, and notifications of any submissions. Filling in this dead-time will be a variety of bonus events, from which extra points can be awarded. For these bonus events every contestant has a crusader/knight which will be used, which is selected based on the number of wins the ship has.

Here are some of the possible bonus events

After cycle 12: King of Kings bonus event: After all 12 kings have been selected, a final free-for-all royal rumble between all 12 kings at the end of the game will select he king of kings. 12 points go to the victor.

After Cycle 11: King of Knights bonus event: All knights duke it out in a free-for-all royal rumble between all crusaders to select the king of knights. 11 points go to the victor

After cycle 10: The x10 Tournament: Using Conga's x10 mod, all knights will duke it out in subpool or bracket format to find the x10 winner. 10 points go to the victor.

Fashion Show: Either chat-voting or a strawpoll to find the most fashionable knight. Ties can be broken through combat. ? points go to the victor.

Agent Gauntlet: Each knight has random agents spawned against it to see which knight lasts the most waves. Ties broken through combat. ? points go to the victor.

Obstacle Course: small enemies create a path through a maze with the winner clearing all path-enemies the quickest. (Can probably be accomplished by having a tournament start off paused, then performing console magic)

Broadcasting:
When bonus events are not in play, every contestant will have the opportunity to broadcast their Reassembly game using Steam's built-in broadcaster and all broadcasts can be shown on-stream at the same time for everyone to see all of the contestant's in-game activities at the same time. Everyone also can choose to not broadcast for privacy preferences. Active broadcasters might receive 1 point per cycle.

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Fri Feb 19, 2016 5:26 am
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"If the ai can do it player fights would be ruined.
If the player can do it the experience would not be the same.
Just leave the lone developer to his job and everything will turn out okay."





Fri Feb 19, 2016 5:50 am
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Fri Feb 19, 2016 6:02 am
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It's possible to launch the game immediately in tournament mode via the command line - this might be helpful for scripting (actually how the wormhole feed works).

Reassembly --SandboxScript="bracket [path to ships] [path to more ships]"

[path to ships] can be a directory with several ship files, or a spcific .lua.gz or .lua file. If the file contains several ships they will be entered as separate contestants.

Might want to also set "--LoadSuperFast=1 --SteamEnable=0 --NetworkEnable=0 --TimestampLog=0" to speed up load time and make the log easier to find.


Tue Feb 23, 2016 6:48 pm
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