View unanswered posts | View active topics It is currently Sat Dec 07, 2019 7:14 pm



Reply to topic  [ 11 posts ]  Go to page 1, 2  Next
Quick question 
Author Message
User avatar

Joined: Wed Dec 09, 2015 10:19 pm
Posts: 406
Location: Earth
Reply with quote
Do maneuver engines only boost themselves, or do they boost all thrusters in a row?
Example:
If I were to make a thruster rack, then cap it off with a maneuvering thruster, would the entire rack be boosted or would only the maneuver thruster be boosted?

_________________
"If the ai can do it player fights would be ruined.
If the player can do it the experience would not be the same.
Just leave the lone developer to his job and everything will turn out okay."


Image

Reassembly x10


Thu Feb 11, 2016 2:56 am
Profile
User avatar

Joined: Tue Dec 22, 2015 9:44 pm
Posts: 668
Reply with quote
If you're referring to the Bee faction maneuver thruster I don't think it boosts anything. It just operates at 4x thrust for the first second or so that it's operating, and then dies down in power so it isn't efficient for sustained thrust.

But I think you're referring to something like the Tinkrell thruster-booster, annnnd for that I know norhing

_________________
Graphics Overhaul Mod ver 2.0

Murderballs Faction Mod ver 1.2

Join us at our Reassembly Discord!


Thu Feb 11, 2016 4:22 am
Profile
User avatar

Joined: Wed Dec 09, 2015 10:19 pm
Posts: 406
Location: Earth
Reply with quote
Splinterman wrote:
If you're referring to the Bee faction maneuver thruster I don't think it boosts anything. It just operates at 4x thrust for the first second or so that it's operating, and then dies down in power so it isn't efficient for sustained thrust.

But I think you're referring to something like the Tinkrell thruster-booster, annnnd for that I know norhing

Do maneuver engines only boost themselves, or do they boost all thrusters in a row?
Example:
If I were to make a thruster rack, then cap it off with a maneuvering thruster, would the entire rack be boosted or would only the maneuver thruster be boosted?
I wish people would read these days~~

_________________
"If the ai can do it player fights would be ruined.
If the player can do it the experience would not be the same.
Just leave the lone developer to his job and everything will turn out okay."


Image

Reassembly x10


Thu Feb 11, 2016 5:28 am
Profile
User avatar

Joined: Tue Dec 22, 2015 9:44 pm
Posts: 668
Reply with quote
I wished people would read things too ;)
It doesn't boost anything else, the boost just applies to itself, so capping off a rack doesn't do anything special

Edit: LOL this is actually (half) wrong (it depends on where the maneuver thruster is on the stack)





Quote:
I don't think it boosts anything. It just operates at 4x thrust for the first second

(It's actually at 8x thrust though for the boost time though)

_________________
Graphics Overhaul Mod ver 2.0

Murderballs Faction Mod ver 1.2

Join us at our Reassembly Discord!


Last edited by Splinterman on Thu Feb 11, 2016 6:39 am, edited 2 times in total.



Thu Feb 11, 2016 5:53 am
Profile
User avatar

Joined: Tue Dec 22, 2015 9:44 pm
Posts: 668
Reply with quote
Actually Conga, I retract my statement and I apologize. I decided to go ahead and test it out in the sandbox.

Adding a maneuver thruster will boost the entire stack.
Additional note: the maneuver thruster must be at the back of the stack for this to work.

In my test I had two large blocks placed to the left and right of the command module, using some support struts to leave a space behind the command module. I created 2 ships with the same block structure both with an asteroid mover on the leftmost block. One ship had a small maneuver thruster placed behind the command block and the other had a small maneuver thruster stacked behind the asteroid mover, meaning both ships have identical thruster-count and block composition/P-value, and the stacked ship moved significantly faster.

TLDR: asteroid movers + maneuver thrusters = the way of the future for multifaction tournaments

_________________
Graphics Overhaul Mod ver 2.0

Murderballs Faction Mod ver 1.2

Join us at our Reassembly Discord!


Thu Feb 11, 2016 6:21 am
Profile
User avatar

Joined: Wed Dec 09, 2015 10:19 pm
Posts: 406
Location: Earth
Reply with quote
Splinterman wrote:
Actually Conga, I retract my statement and I apologize. I decided to go ahead and test it out in the sandbox.

Adding a maneuver thruster will boost the entire stack.
Additional note: the maneuver thruster must be at the back of the stack for this to work.

In my test I had two large blocks placed to the left and right of the command module, using some support struts to leave a space behind the command module. I created 2 ships with the same block structure both with an asteroid mover on the leftmost block. One ship had a small maneuver thruster placed behind the command block and the other had a small maneuver thruster stacked behind the asteroid mover, meaning both ships have identical thruster-count and block composition/P-value, and the stacked ship moved significantly faster.

TLDR: asteroid movers + maneuver thrusters = the way of the future for multifaction tournaments

Well thank you for testing this for me Splinter~
Now I have things to do in multifaction~~

_________________
"If the ai can do it player fights would be ruined.
If the player can do it the experience would not be the same.
Just leave the lone developer to his job and everything will turn out okay."


Image

Reassembly x10


Thu Feb 11, 2016 6:44 am
Profile
User avatar

Joined: Tue Dec 22, 2015 9:44 pm
Posts: 668
Reply with quote
Additional note, the supersmall tinkrell booster also has the same multiplicative effect (and probably without the thrust falloff) and I wouldn't be surprised if there were other usually-ignored thrusters with similar properties. I went to work early to get stuff done and ended up testing thrusters anyways haha ;-; oh well time well spent...

_________________
Graphics Overhaul Mod ver 2.0

Murderballs Faction Mod ver 1.2

Join us at our Reassembly Discord!


Thu Feb 11, 2016 6:47 am
Profile

Joined: Thu Jan 14, 2016 2:21 pm
Posts: 94
Reply with quote
All thrusters have an implicit 0.2 second, 2.0x boost except Tinkrell thrusters which have a 0.2 second 2.5x boost and Bee maneuvering thrusters which have a 1.0 second 8.0x boost. The boost of the last thruster in a stack is used and multiplies all the thrusters under it, which is pretty broken really :p

No thrusters except the Tinkrell ones and the Bee M-thrusters have any different properties.

_________________
My mods
Starring:
  • The Triumvirate - Triangles with shotguns and ablative armour
  • InfraSpatia - Disjointed aliens with spinal guns
  • Systems Coalition Remnant - Turbo-rectangles with stacking guns
  • Roiders - Cities and drills
Make your own with the Reassembly Web Development Kit!


Thu Feb 11, 2016 10:01 am
Profile
User avatar

Joined: Tue Dec 22, 2015 9:44 pm
Posts: 668
Reply with quote
TTFTCUTS wrote:
All thrusters have an implicit 0.2 second, 2.0x boost except Tinkrell thrusters which have a 0.2 second 2.5x boost and Bee maneuvering thrusters which have a 1.0 second 8.0x boost. The boost of the last thruster in a stack is used and multiplies all the thrusters under it, which is pretty broken really :p

No thrusters except the Tinkrell ones and the Bee M-thrusters have any different properties.


TY TTFT for the clarification. I think I'll make a Bee Tier 2.0 for Mons in the unlikely case that I can figure out how to reliably go even against Sentinels... Also if you didn't get the memo, Conga still doesn't like the RWDK, you better go improve it some more ha

_________________
Graphics Overhaul Mod ver 2.0

Murderballs Faction Mod ver 1.2

Join us at our Reassembly Discord!


Thu Feb 11, 2016 2:34 pm
Profile
User avatar

Joined: Wed Dec 09, 2015 10:19 pm
Posts: 406
Location: Earth
Reply with quote
Splinterman wrote:
TTFTCUTS wrote:
All thrusters have an implicit 0.2 second, 2.0x boost except Tinkrell thrusters which have a 0.2 second 2.5x boost and Bee maneuvering thrusters which have a 1.0 second 8.0x boost. The boost of the last thruster in a stack is used and multiplies all the thrusters under it, which is pretty broken really :p

No thrusters except the Tinkrell ones and the Bee M-thrusters have any different properties.


TY TTFT for the clarification. I think I'll make a Bee Tier 2.0 for Mons in the unlikely case that I can figure out how to reliably go even against Sentinels... Also if you didn't get the memo, Conga still doesn't like the RWDK, you better go improve it some more ha

No amount of improvement can make selection boxes dominant to rawr coding~
No confusion or overshooting, just straight up 'if you want to add something, add it'.

_________________
"If the ai can do it player fights would be ruined.
If the player can do it the experience would not be the same.
Just leave the lone developer to his job and everything will turn out okay."


Image

Reassembly x10


Thu Feb 11, 2016 2:49 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 11 posts ]  Go to page 1, 2  Next

Who is online

Users browsing this forum: Google [Bot] and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software