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Loosing allies by holding W 
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Joined: Thu Apr 09, 2015 8:56 am
Posts: 3
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The number one way that I loose fleet members, is by traveling in a straight line. As such I am curious how the AI prioritizes combat maneuvers with evading asteroids with following the leader. On numerous occasions I see my fleet count drop by half, sometimes they return three minutes later sometimes they don't. In an effort to keep my fleet count up here is what I did.

The Marksman takes a reusable chassis and mounts a ranged weapon to it.

The Marksman cannot keep up with the Shintao.

So I designed a slower flagship, the Archimedes

...and faster escort in the Gnat

But I was still loosing fleet members due to getting too far so in came the Flea

My style as of late has been to tell my fleet to attack (via spacebar and middle mouse) something agile while I attack something slower. Im curious do you guys loose 60% of the ships you produce because you hold W?

Fri Dec 11, 2015 9:40 am
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Joined: Wed Dec 09, 2015 10:19 pm
Posts: 406
Location: Earth
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There's not much you can do, no matter what ship you make they'll only go at a max speed the ai is telling them to even if it can go faster. (so it seems)
The best you can do make make ships with a lot of fast missiles and take your time, even then you'd probably loose some ships, it's just how it is.
One trick is making factories spawn ships inside of your ship but it requires some space to be sacrificed.

"If the ai can do it player fights would be ruined.
If the player can do it the experience would not be the same.
Just leave the lone developer to his job and everything will turn out okay."


Reassembly x10

Fri Dec 11, 2015 3:24 pm
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Joined: Thu Feb 04, 2016 7:31 am
Posts: 4
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One thing you could do is increase the number of sectors rendered near you, though this would increase cpu use and it's only a guess.

This is a SIGNATURE.

Thu Feb 04, 2016 7:49 am
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