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December 4th Double Tournament Announcement 
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Joined: Thu Oct 22, 2015 7:52 pm
Posts: 39
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Hey guys, I figured it was time to run another tournament! I meant to post this sooner, but things happen, as they do.

Announcement video can be found here: https://www.youtube.com/watch?v=bh6BuWCLs80

This time we're doing a double-tournament. Two tournaments in one! You can enter one fleet for each.

Rules:

Double Dreadnought - Gemini Clash!
- 2 ships
- 6-8000p each.
- No Nukes

Carrier + Escort & Fighters - Carrier Calamity!
- 8000p for any number of carriers (Ships with factories)
- 8000p for fighters/bombers/frigates, which must be between 150p and 2000p
- No Solar Panels

Both Tournaments:
- All ships in a fleet must be of the same faction.
- No hidden blocks (Default palette only)
- No overlapping blocks
- No Mods
- No spinners (A spinner is a ship which uses excessive angular momentum to throw projectiles far faster than intended, OR a ship which uses it's rapid rotation to mitigate damage)
- No trollships (A troll ship is a ship which is massively under-thrusted)

The rules will be enforced strictly.

Field size is 25000, Asteroids on 35%, asteroid size is 50 blocks. Resources will be on for the carrier category.

Submission deadline: 4th December
Submit your fleets to: industrialisedmeditation (at) gmail


Last edited by ZenTractor on Sun Nov 22, 2015 2:33 pm, edited 1 time in total.



Sun Nov 22, 2015 12:56 am
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Joined: Mon Aug 24, 2015 1:12 am
Posts: 99
Location: Low Orbit
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Carrier one is interesting... build times could really create an upset, since things like armor plating and F4 guns generate very slowly...


Sun Nov 22, 2015 1:01 am
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Joined: Thu Oct 22, 2015 7:52 pm
Posts: 39
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Yeah, from my initial testing the Reds are actually not-terrible because they build crazy fast. They're still pretty bad, but they're not complete write-offs.


Sun Nov 22, 2015 1:03 am
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Joined: Sat Jun 27, 2015 12:55 pm
Posts: 216
Location: Ontario, Canada
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Any chance the lower limit on P for fighters could be dropped to 150 or 200? I usually build my fighters around the 150-250 P range because it lets me put a larger variety of fighter types into my fleets.

If not that's fine; I'll just use some of my heavier designs.


Sun Nov 22, 2015 8:09 am
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Joined: Thu Oct 22, 2015 7:52 pm
Posts: 39
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Yeah, I guess 300 is a bit high, isn't it? I just wanted to exclude the two flack cannons and a core ships. I'll make it 150, and hope my computer can handle it.


Sun Nov 22, 2015 2:27 pm
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Joined: Mon Oct 12, 2015 10:57 am
Posts: 304
Location: Canada
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Can someone give me a run down on how factory's in tourments work? What designs do they use? Can you save custom designs or is it stock?


Sun Nov 22, 2015 2:42 pm
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Joined: Mon Aug 17, 2015 4:44 pm
Posts: 669
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They build kinda like the campaign, where they arbitrarily pick ships they can afford sometimes. The list of ships to choose from are the ones in the fleet blueprint window on the tournament screen.

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NMSS Reassembly Tournament Archive

We have a Discord, too


Sun Nov 22, 2015 3:03 pm
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Joined: Sat Jun 27, 2015 12:55 pm
Posts: 216
Location: Ontario, Canada
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ZenTractor wrote:
Yeah, I guess 300 is a bit high, isn't it? I just wanted to exclude the two flack cannons and a core ships. I'll make it 150, and hope my computer can handle it.


Thanks. And yeah; I definitely see why there's a lower limit. The swarms in some of the past tournaments were a little ridiculous.


Sun Nov 22, 2015 3:21 pm
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Joined: Mon Aug 24, 2015 1:12 am
Posts: 99
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MonsPubis wrote:
They build kinda like the campaign, where they arbitrarily pick ships they can afford sometimes. The list of ships to choose from are the ones in the fleet blueprint window on the tournament screen.

Which means factory ships could end up in a situation where they decide to build a copy of themselves first, meaning they hog all the R and produce nothing until destroyed (or have accumulated enough of it to spit out a clone).


Sun Nov 22, 2015 4:46 pm
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Joined: Sun Sep 20, 2015 2:33 am
Posts: 46
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Kieve wrote:
Which means factory ships could end up in a situation where they decide to build a copy of themselves first, meaning they hog all the R and produce nothing until destroyed (or have accumulated enough of it to spit out a clone).

Unfortunately, my ships appear to be quite vain and produce copies of themselves more often than not.


Sun Nov 22, 2015 4:56 pm
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